VOGONS

Common searches


Search results

Display options

Re: WIP versions

WIP 41 is working well in Blade Runner (1997, DDRAW ), but why RTSS (RivaTuner Stats Server) can't show the overlay in game? I have recently played through the game using 2.54 Stable. Everything worked perfect, including RTSS overlay. My default settings: https://i.imgur.com/3MufFzs.png https://i. …

Re: dgVoodoo 2 for DirectX 11

Is there a list of games that can take advantage of dgVoodoo's Phong shading option? Or at least some known examples :-) Well, not much that are eye-catching... On the other hand, I can show you a demo: http://www.pouet.net/prod.php?which=473 If you enable Phong then you'll see a nice elliptoid- …

Re: dgVoodoo 2 for DirectX 11

You don't have bilinear texture filtering enabled, that's why it's noisy. But even with that enabled, it can be still noisy a bit in case of lacking texture mipmapping. Bilinear filtering in dgVoodoo or Tomb Raider setup makes no difference from what I can see. I really don't like filtering …

Re: dgVoodoo 2 for DirectX 11

Hi guys. I'm having an issue with dgVoodoo with Tomb Raider 2-5. All games present some kind of texture noise a few ft in to the distance. Playing with the settings in both the games setups or dgVoodoo doesn't fix this. Even supersampling has no affect. I'm trying to get a consistent, clean high …

Page 3 of 3