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HDD Synth - Mechanical hard drive sound synthesis

The HDD Clicker sounds like a fantastic idea. However it got it thinking, would it be possible to simulate more of the experience? Such as the sound of a mechanical hard drive spinning up and more realistic access sounds? After wrangling some CircuitPython code with a spare Raspberry Pi Pico & Pico …

Re: GameMinder - DOS games launcher

Would you still need some example for this? I could share an implementation for a double linked list that creates all elements on the heap (dynamically) and has the ability to dispose them too. It's implemented just enough for what I needed it for, but it should give enough of a clue how to do this …

Re: GameMinder - DOS games launcher

1. It doesn't like being called by this batch file: c:\gmind\gamemind GameMinder assumes that the directory it launches from is where the program is. I can't think of a way round this, but I can certainly make it detect if this has occurred and show a useful error message on startup. 2. Scan path …

Re: GameMinder - DOS games launcher

Version 0.1.0 of GameMinder is now available for pre-release testing by the Vogons faithful You can download it from the following: https://www.dropbox.com/s/9kxxmvk1f9r3ali/GameMinder_v0-1-0.zip?dl=0 Getting started Unzip GAMEMIND.EXE and SETTINGS.TXT to a directory of your choice on a DOS machine …

Re: GameMinder - DOS games launcher

Ouch. Can you Hard code it to 65.535? ... To be honest I’d be happy with 1000 titles supported. That would certainly be nice :D If I set the number too high as a static array Turbo Pascal complains. So I really need to dig into this properly in order to fully understand and resolve correctly. Once …

Re: GameMinder - DOS games launcher

is there a limit on how many games it can handle? Currently it's hard coded to a maximum of 255. I plan to make this dynamic in the future so that it'll support an "unlimited" amount. However I ran into some of the limitations of Turbo Pascal when I first attempted to implement this, so decided to …

Re: GameMinder - DOS games launcher

I appreciate the interest @Pierre32 and @Keropi :) Developing in Turbo Pascal takes a bit more effort than modern languages I've used! I've almost implemented all the features for the MVP first release. Will likely have something ready to share within the next week or so. Latest progress https://img …

GameMinder - DOS games launcher

Update: Version 0.1.0 is available for testing https://www.dropbox.com/s/9kxxmvk1f9r3ali/GameMinder_v0-1-0.zip?dl=0 Please read getting started guide in https://www.vogons.org/viewtopic.php?p=1100857#p1100857 [hr] Hey folks After a recent holiday with my Toshiba Libretto 100CT I got a little …

Now that's what I call SC-55 music

I had the pleasure of obtaining a Roland SC-55 Sound Canvas a few years ago (https://www.strifestreams.com/post/188890317762/pcs-were-for-serious-computing-applications-i-can) which was a revelation after growing up wondering what the "Sound Canvas" I kept seeing in game setup programs was. For …

Re: RIVA TNT 2 M64 garbled output

I've given the PCI slot a good clean out IMG_20190910_231605.jpg Unfortunately I'm still getting the same result :-/ I've had a look in the BIOS to see if there's a setting that would make a difference IMG_20190910_231946.jpg IMG_20190910_231959.jpg IMG_20190910_232012.jpg I've tried enabling the …

RIVA TNT 2 M64 garbled output

I have an Packard Bell Executive Multi-Media PC,which has a socket 7 motherboard housing an Intel Pentium 133MHz CPU. I recently purchased an NVIDIA RIVA TNT 2 M64 PCI card, as I wanted to enjoy some early 3D accelerated games on the machine (e.g. Incoming, Quake). Unfortunately I long since got rid …

Re: Using a Roland SC-55 with Syndicate

Why not just enjoy the wonders of the opl3 for games that only use it? It is just as important part of the retro computing experience as true midi. I do appreciate the OPL2/3 sound and would agree that some games sound better this way. I suppose it's more that as I've discovered what a difference …

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