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Re: Just a suggestion

Hm... disassemble disassemble vgasave... too bad SaPu won't want to do this one! (and Microsoft would probably even further dislike that we do it!) I believe that vgasave probably works very close to the kernel, so it's probably something close to impossible to understand if you don't know a lot of …

Re: Just a suggestion

I'm not really sure about this one myself. I can tell you one thing though, locking up a game in NT that uses VESA spells major disaster. You can't multitask out of it for whatever reason... you have to do a cold boot on the box. That leads me to think that there's at least some direct I/O between …

Re: Just a suggestion

Now, Grubert - Supposing someone made a program to handle the problem-causing LFB modes? Said Ken Silverman about NOLFB, "When DOS programs initialize the VESA 2.0 linear framebuffer mode, one of the steps (after the screen mode is set) is using DPMI function call (ax=0x800) to map video memory …

Re: Just a suggestion

Okay, I have an important question that may focus the issue a bit: When you run VESA apps in WinNT/2K/XP, does it actually use the video card's on-board VESA support at all ? From what I understand, the NT family doesn't like to let anything access the hardware that directly. Is VESA an exception …

Re: Win9x + VDMSound **ALPHA**

Why would you be at an address other than 220? Because the VxD version of the C-Media drivers install a device called something like "Legacy Emulation", that can emulate an SB Pro at I/O address 220. I made several tests with this device disabled, but I was trying to make sure that it was not …

Re: Win9x + VDMSound **ALPHA**

Any game? Or just some games (which ones?) Ms. Pac-em gives me the exception at DMA Transfer Manager. I only had the time to test two other games as I write this. Day of the Tentacle runs fine with voice (SoundBlaster) and music (AdLib), but only if I set SoundBlaster emulation in VDMS at I/O …

Re: Win9x + VDMSound **ALPHA**

Maybe I'm a bit paranoid, but could this be a problem with the localized version of Win 98SE I'm running? I don't have an English copy at hand, but I'll get one soon and give it a try. Well, I just managed to install a fresh copy of Win 98SE in English, with VxD drivers for the 8738 chip. …

Re: Win9x + VDMSound **ALPHA**

You mean your actual soundcard drivers and not VDMSound, right? Right. *gah* That whole VxD vs. WDM thing just gives me a headache. I think your description of what it is supposed to do is correct, but that (in reality) VxD drivers are usually more compatible. http://www.vogons.org/showthread.php? …

Re: Apple2PC

EEE wrote: Well boil me in oil... I just tried SoundFX set for IRQ 7 and it worked. SoundFX works with both IRQ 5 and 7, and yet VDMSound won't work with either (for ApplePC) Just for the record, what Apple II programs are you running inside ApplePC?

Re: Win9x + VDMSound **ALPHA**

Does it run properly if you just start MSPACEM.EXE? (IOW, without VDMSound?) Well, actually no. It worked once, but since I spent the whole night going back and forth between Win 98SE and 2000, I will assume it worked in 98SE before I installed the sound drivers. Now, when I try to get Ms. Pac-Em …

Re: Apple2PC

Ultima IV for PC or Apple ][? For the Apple ][, actually, running it with ApplePC and using VMDS to provide SoundBlaster emulation for ApplePC. A little bit confusing, but the point here is to verify that Apple PC works under VDMS. Otherwise, I know that Ultima IV for the PC with the sound patch …

Re: Win9x + VDMSound **ALPHA**

Any bug reports/errors would be appreciated. I've just installed Win98SE to give it a try. Here are the specs: Athlon XP 1800+ (1533MHz) on Asus A7V333 512MB DDR266 C-Media 8738 sound chip (built-in) with v0639 drivers from C-Media web site GeForce 4 MX440 with v43.45 drivers from nVidia Windows …

Re: Apple2PC

Still no go, however logging shows this line of interest (repeated MANY times in the log) @E - 00:11:36.010 - SBController Attempted to use unimplemented DSP command 0x10 (Direct DAC) Actually, the same happens here, although I can hear the music playing in Ultima IV. Problably the emulator is …

Re: Pandora Directive

I've had 'some' luck with Pandora, WireKnight, I have to admit that your luck is better than mine. Running on Windows 2000 I cannot get Pandora to work even with sound disabled, or without VDMS, although it runs under Windows 98 of FreeDOS. It seems that the game sets the video mode in some strange …

Re: Apple2PC

Has anyone here gotten it working for Apple2PC? If so, can you give me any and all settings? Just to make things clear, are you talking about ApplePC v2.52? There is an emulator known as "Apple2PC" but AFAIK it's for Linux only. Anyway, if we are talking about ApplePC, I've just managed to get it …

Re: VMWare - need help with Dos

in DOS
Would you mind telling me what I'm doing wrong with VMWare? (i'll never get better unless I learn)...I selected an "MS-DOS" os when the Virtual Machine Wizard so i cant understand why its looking for NTLDr of WinNT...so it must be the dos 6.22 disks right? Actually, when you tell VMWare that you're …

Re: VOGONS: The Next Frontier

Number four. The embossed background symbol looks very cool. The small letters for the "very old games on new systems" phrase are somewhat difficult to read on all versions, so I think they could be improved a little. Good work!

Re: Gabriel Knight 3 in XP

Were those an official release? I don't recall them... Never heard about 40.82. According to nVidia's web site ( http://www.nvidia.com/view.asp?IO=winxp-2k_archive ) the latest version is 41.09 and it's listed as "WHQL Candidate". Right now I'm running version 40.72, which is WHQL Certified (so …

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