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Re: dgVoodoo 2.7.x and related WIP versions

Hi, Recently upgraded to Win10 2004 and started to test some old games. As far as I can see removing native none-32 bit video modes finally ended retro-gaming w/o wrappers from the community; good work M$, at least Xbox UI bar blends fashionably, everybody was waiting for that. Win7 is better. But 2 …

Re: Need for Speed 5: Porsche 2000/Unleashed

I've just tested all options: "appdriven", "forcemin24bit", "force32bit" in DX output and projected lights are N/G. Next I changed graphics mode from 32-bit to 16-bit - no projected lights issue; but as you said - setting "forcemin24bit" or "force32bit" gives the problem back. So when the game is …

Re: Need for Speed 5: Porsche 2000/Unleashed

I did some more research and apparently, the Glide lighting issue I reported in my previous post is not a bug in dgVoodoo. I found this thread on the nGlide forum where someone reported the white textures/lighting problem and nGlide's developer replied that this problem is present in the original …

Re: Need for Speed 5: Porsche 2000/Unleashed

Yes, I use exactly the same minus WS hack. I set "Windows 7 compatibility" to get full LOD car models and textures (CPU speed check) w/o UAC confirmation - additional dialog which I don't like and always try to avoid; it is said to set "Win XP compat" but it shows UAC confirmation. Unfortunately …

Re: dgVoodoo 2 for DirectX 11

Need for Speed™ Porsche® 2000 Main menu with bumped up resolution w/o issues with latest dg 2.55.3; full 32 bit color, instead of 16 bit default. Porsche_menu.jpg Unfortunately, there is a problem with lighting heavy flickering (screenshot is not showing this of course, but flickering is very …

Re: Need for Speed 5: Porsche 2000/Unleashed

Works for me too, finally NFS 5 main menu in 1920x1440x32 glory, not original 640x480x16 instead, thanks Dege. Edit: The mouse problem may have been (more?) situational before v2.55 as BMickey mentioned having this mouse problem in v2.54 as well as 2.55. I've tried to run NFS 5 even with earlier …

Re: Need for Speed 5: Porsche 2000/Unleashed

Would you be able to tell me what settings you are using? I tried using DxWnd's default profile for NFS5 but it did not work at all. It would not even put the game in Windowed mode, even when running DxWnd with Admin privileges. I use DxWnd for compatibility, not window mode. (Some old games won't …

Re: Need for Speed 5: Porsche 2000/Unleashed

I'm confirming your click-problem issue on Win7 x64, it's just the same. I remember 2.54 behaved identically, but I will try again later. I also have another problems here, e.g. do you have any problems with game menu? I have major slowdown in the menu, not usable at all. And I remember entering …

Re: dgVoodoo 2 for DirectX 11

OK, thanks, I didn't know to fiddle with AF. Now it's all good and OSD elements are also good. dust_app_driven.jpg sun_app_driven.jpg Changing to other virtual GPUs is improving 16x AF a little bit but not ok still, as you said. But I'm using 4x MSAA together with "4x Sparse Grid Supersampling" …

Re: dgVoodoo 2 for DirectX 11

At first thanks to Dege and community for this great tool :) This and DxWnd are mandatory tools for every retro gamer nowadays. I've been testing Colin McRae Rally 1998 recently using version 2.55.x and there are problems with dust and sun rendering. Edge of the visible part of the textures is …

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