Re: Super Mario 64 for MS-DOS
Posted on 2020-09-27, 21:26
Maybe the SGL and S3D apis would be just as appropriate given the lack of blending going on in Mario64? According to my basic research, some "Google-fu", and a bit of luck, I've found that compiling for S3D may be possible, just outside my skillset (which I'll be honest is very minimal). Mesa (the …