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Re: Overlay automount issue (libretro)

Maybe I should try to convert these lines in autoexec commands programatically? I figure that could solve the issue and also prevent me from duplicating this kind of code: bool mount_overlay_filesystem(char drive, const char* path) { Bit16u sizes[4]; Bit8u mediaid; Bit8u o_error = 0; std::string str …

Re: Overlay automount issue (libretro)

The return prompt might indicate that the CD\DUKE3D line failed. Does that line work ? Yes it works, if I run it manually afterwards immediately after the failure. So maybe as Kisai said mounting is happening too late or at the same time (I run dosbox in a thread of sorts) I'll have to figure a way …

Overlay automount issue (libretro)

Hello Yet another issue with my custom code... So I have a function that automounts the overlay filesystem here: https://git.retromods.org/dev/dosbox-svn/blob/libretro/libretro/libretro.cpp#L206 I call it before the game is run and mostly everything works fine with one exception. Batch files don't …

Re: DOSBox ECE (for Windows & Linux)

I still have a few plans to improve input on my core (though that means developing for RA itself and I'm not fond of doing that anymore) I'll look into supporting more controllers soon after I finish the new core options code path and improving the disk mounting interface.

Disk mounting on the fly

Hello I have a libretro port and I added a few cool features that are nice for people using it in console like systems (say without a keyboard) One of them is mounting on the fly, I can enter the RetroArch menu, select an option and mount a CD or Floppy while in game. Generally speaking it works, …

Re: Unofficial libretro port screen tearing

Ok after messing around problem seems to be.. the scheduler. We switch contexts at 1/fps With this change we get no tearing but bad frame pacing $ git diff diff --git a/libretro/libretro.cpp b/libretro/libretro.cpp index 4b2a4fa2..91d39ac2 100644 --- a/libretro/libretro.cpp +++ b/libretro/libretro. …

Unofficial libretro port screen tearing

I'm looking for some help to solve horrible screen tearing (I have an horizontal line running across the screen at vertical scrolling in games like jazz jackrabbit). I didn't write this core, I just cleaned it up and rebased it on top of DOSBox-SVN so it's easier to maintain. https://cdn.discordapp. …

Re: Benchmarking DOSBox on latest machines

in PC Emulation
i5 2500k @ 4.2GHz Dynrec Microseconds 1 loop: 5.53 Dhrystones / second: 180791 VAX MIPS rating: 102.90 Microseconds 1 loop: 5.41 Dhrystones / second: 184971 VAX MIPS rating: 105.28 Dynamic (jmarsh patch for 64 bit) Microseconds 1 loop: 3.76 Dhrystones / second: 266112 VAX MIPS rating: 151.46 …

Re: 64-bit dynamic_x86 (patch)

Hello So I maintain the libretro port and I've been trying to enable this on my builds. On the 32-bit build it's working, business as usual. But on 64 bit I'm getting these build errors once I switch to dynamic_x86: https://hastebin.com/jigejapiri.sql For reasons I can't really explain the libretro …

Re: PowerPC Dynamic Recompiler (patch)

Sadly no, WiiU isn't all that popular actually. One of the toolchain developers said this: Doesn't look like an easy one - likely some bad pointer math, or they're relying on some mprotect-ish function that's not really a thing on WiiU. dynarecs have gotta have at least a little bit of WiiU-specific …

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