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Re: Need for Speed 2SE higher resolution?

Damn, no solution at all? Nobody hacked it for higher res...? I think now for GlQuake which was released also in the timeframe when only Voodoo1 existed and it can run happily with V2 SLI 1024x768... NGLIDE 2.0 @1600X1200 + 4X4 supersampling @nvidia inspector (6400x4800 interpolation) The game is …

Re: dgVoodoo 2 for DirectX 11

0 problem with Hydro Thunder (2001 )...........frame rate seems limited to 30. Dgvoodoo 2.55 @1600x1200 @MSAAX8 enhanced with 8x Sparse Grid Supersampling (nvidia inspector) Config : ASUS PRIME H270 PRO / CORE i7-7700/ 16 GB DDR2400 / MSI GTX1060 6GT OCV1 @391.01/ Moniteur @1080p ...WINDOWS 10 64 …

Re: dgVoodoo 2 for DirectX 11

On Carma2, worst-case FPS is at the start of the race when the camera flies down to the starting line with all cars visible. On D3D it would drop down to 15 FPS, while on Glide it would drop to 25 FPS. This is a heavily modified install of Carma2 loaded up with a bunch of high-poly cars and the …

Re: Aliens vs Predator 2 (AvP2)

Yes, it seems that dynamic lighting is very demanding in this game, especially at higher resolutions. The beauty of Lith. :dead: It is just a bug.....I should not have any frame drop on my config even at 3840x2180 (DSR 4X) https://www.vogons.org/viewtopic.php?f=59&t=34931&start=3720 Config : ASUS …

Re: dgVoodoo 2 for DirectX 11

I'm testing Unreal in D3D wrapped to D3D11 by DGV2 on an i3 8300 and I must say tath the CPU is really important, more than the GPU actually (a 750 Ti beats a 1050 Ti thanks to the quad core vs dual core+hyperthreading). A D3D11 wrapper is available here : http://kentie.net/article/d3d11drv/index. …

Re: dgVoodoo 2 for DirectX 11

I'm testing Unreal in D3D wrapped to D3D11 by DGV2 on an i3 8300 and I must say tath the CPU is really important, more than the GPU actually (a 750 Ti beats a 1050 Ti thanks to the quad core vs dual core+hyperthreading). A D3D11 wrapper is available here : http://kentie.net/article/d3d11drv/index. …

Re: dgVoodoo 2 for DirectX 11

I'm testing Unreal in D3D wrapped to D3D11 by DGV2 on an i3 8300 and I must say tath the CPU is really important, more than the GPU actually (a 750 Ti beats a 1050 Ti thanks to the quad core vs dual core+hyperthreading). A D3D11 wrapper is available here : http://kentie.net/article/d3d11drv/index. …

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