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Re: dgVoodoo 2 for DirectX 11

Tested it and it no-longer freezes! perfect.... but then found another issue that I'm hoping you could test. I was just playing the level "Driller Night!" upon discovering a new cavern after drilling northward the game camera seems to fly go way out of bounds and the map goes black. Everything else …

Re: dgVoodoo 2 for DirectX 11

Excellent, looking forward to trying the next version. The lighting issues aren't as much an issue since 2.54... there are a few oddities here and there, I'll post them some other time. Main thing was just getting the game working again on nVidia. :happy: You can already test it with WIP50: …

Re: dgVoodoo 2 for DirectX 11

Last time when I tried this game I did that on an AMD card so everything was working fine. However I could reproduce the same freezing on nVidia. I found a small bug in dgVoodoo, feeding D3D11 with invalid parameters which causes D3D11 device to be removed with nVidia drivers. Anyway, I fixed it …

Re: dgVoodoo 2 for DirectX 11

Hey Dege, Like Jessietail a few pages back, I have a similar issue with LEGO Rock Raiders. v2.53 was the last working version(with some lighting issues) of voodoo before the newer versions caused problems running the game. I have a GTX 970, tried the latest version 2.55.3 and the game locks up a few …

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