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Napalm Glide3x.dll compatibility

I would like to include dgvoodoo2 in a Linux game launcher (i hope I still have your blessing, Dege, we discussed it here a while ago https://www.vogons.org/viewtopic.php?f=59&t=62212) as an option, with all the credits of course, but to ease the integration, I want to modify the dgvoodoo2 package. …

Re: WIP versions

By the way, are you sure it is not possible at all to add support for software vertex processing to dgvoodoo2? I know it's very complicated to implement it properly, but Wine somehow workarounded that (https://bugs.winehq.org/show_bug.cgi?id=39057), and it would be very useful to have in dgvoodoo2 …

Re: WIP versions

The Sims 3 Seems to work now with _1 version, but some things are way overexposed and lightning looks really basic, even with options turned all the way up (tried with DXVK). https://i.imgur.com/DTRS2es.jpg https://i.imgur.com/gL6myVy.png https://i.imgur.com/CNuNYXA.jpg https://i.imgur.com/EBOkv8T. …

Re: WIP versions

while using DXVK on Windows seemed to work somewhat fine. HL2 doesn't yet work fine with dgVoodoo even natively. I debugged it and found that the game looks at the vendor ID of the video card and drives the rendering according to that. Dxlevel81 and dxlevel90 don't work because the game "forgets" …

Re: WIP versions

Looks like the black screen issue with Sims 3 is limited to Wine. I tried with both DXVK and Wined3d, and also with Windows' d3dcompilers (43 and 47) both set to native, but the only thing that gets rendered is the Game's cursor and dgvoodoo watermark. The reason I think it's limited to wine is that …

Re: WIP versions

Sims 3 (supports SM 2.0) seems to launch, but nothing except cursor renders. Attaching debug log. You can use this apitrace to reproduce the issue without having to install the game: https://yadi.sk/d/d9i2oJ163YQ9Um

Re: WIP versions

Yeah, that was talked about in that Wine bug report, what a bizarrely made game. It seems to work just fine though with the hacky patch to Wined3d though, with some minor issues like thumbnail corruption.

Re: WIP versions

* ps.2.sw - not supported (designed for sw execution, supported only by the reference D3D9 rasterizer, development purposes) * vs.2.sw - not supported (designed only for sw execution, development purposes) I assume this is related to Sims 2? Not sure if this can apply to dgvoodoo, but maybe you …

Re: WIP versions

Sims 2 doesn't seem to launch with WIP52 either, even though it has a shader model 1.x fallback. Get this error: https://i.imgur.com/bdTUG4a.png Attached a log made with a debug version of dgvoodoo2. This WineD3D bug may be helpful with resolving issues with that game: https://bugs.winehq.org/show_ …

An invitation for Dege

Hey Dege! Some of the people over at VKx, a Discord community that holds discussion and development talks for projects like DXVK (Direct3D 11 to Vulkan translation wrapper, used by Valve for Steam), VK9 (Direct3D 9 to Vulkan translation layers that is still in works) and other similar projects, are …

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