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Re: dgVodooo 2.8.x and related WIP versions

There seems to be some visual transparency issues with Uprising's GOG release under 3dfx https://imgur.com/a/LP0HeGH I am also using the D3D EXE too and i wish someone who has the original under original hardware can test it too https://imgur.com/a/7r2VK6q here is my config if you want to check it …

Re: Wing Commander 3 issues

From Destro's thread at wcnews, which i may ask if its possible to also check WC4 later, since that game is another can of worms due to having a Dos to Win patch as the DVD re-release thus making 2 separate releases Hey @Bitterman I've done some testing with the latest dgvoodoo2 build. It works …

Re: Wing Commander 3 issues

Thanks! What is the easiest way to get into a dialogue chosing situation? As for the src: I think I don't have the source of 2.50. The oldest one I remember archiving is 2.52 but I'm afraid I couldn't compile it because it needs old an compiler version. on the first screen you meet hobbes click on …

Re: dgVodooo 2.8.x and related WIP versions

I decided to test on Tachyon the Fringe (GoG Release) after a while Both ddraw and 3dfx still have issues on the menus with the cursed aliasing lines under ISF or fullscreen Also, the game crashes when it tries to load Reshade's dxgi.dll, which didn't happen in the past under Non GoG release when …

Re: Wing Commander 3 issues

Thanks! What is the easiest way to get into a dialogue chosing situation? As for the src: I think I don't have the source of 2.50. The oldest one I remember archiving is 2.52 but I'm afraid I couldn't compile it because it needs old an compiler version. on the first screen you meet hobbes click on …

Re: Wing Commander 3 issues

@Deffnator Could you plz test it with the latest WIP, just to make sure all thing is fixed? https://www.vogons.org/viewtopic.php?p=1228795#p1228795 Videos shows no Artifacts at all, not even a single flickering problem The only issue is just the black screens when you need to chose a dialogue …

Re: Wing Commander 3 issues

I installed Wing Commander 3 from the Kilrathi Saga pack: https://i.postimg.cc/50rgbj2s/Wing-C3-Install.png But when I start the game by WC3W.exe (or from the launcher you linked) all I get is this (WC3 CD is in the drive, otherwise it does not even start up): https://i.postimg.cc/w3jDNpM1/Wing- …

Re: Regressive bugs - report them here

Dege, any ETA on when you will check the errors i mentioned on Wing Commander 3? i think it must be related to color depth since subtitles are fine Uh, I forgot about it, could you plz point me to the post where you wrote about it? https://www.vogons.org/viewtopic.php?p=1217506#p1217506 Latest …

Re: dgVodooo 2.8.x and related WIP versions

A released a new patch version with an improvement/fix that I should have include in the latest release: ========================= v2.82.1 ========================= Remapped D3D/8/9 lights to reduce the number of FF shader variants (UT2004, RavenShield, games using FF vertex pipeline) Fixing the 2D …

Re: Quake 2 Remastered has been released!

in Milliways
Quake2 pushes SST_GAMMA and SSTV2_GAMMA variables only for the 3dfx driver and shouldn't use the gamma slider to factor in any intensity scaling on texture loads. This should however not apply to the Voodoo3 using default OpenGL (as my shots were) You should dabble with the newest builds of arghrad …

Re: Quake 2 Remastered has been released!

in Milliways
Okay I got MSVC6 going to hack about ref_gl again, but I can only test my changes through PCem at the moment (win10 sucks). Strike is a very good piss map. I've noticed 2023's lighting all have the "gl_modulate 2" appearance which really makes the non-normalized clamping look obvious. There's …

Re: TitaniumGL

there are plans to make it work with dgvoodoo2 d3d9 dll's? it would do wonders with dgvoodoo2's tesselate mode like Neverwinter Nights 1/NWN Diamond edition on GoG who supports ATI Truform, as other GL games off Raven's thread.

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