Re: Darker polygons when running Tomb Raider with Glide
Posted on 2018-09-24, 18:57
Did you happen to use "output=opengl" or " output=openglnb" again? I think that was still a problem only on Linux when OpenGL switching context from OpenGlide back to DOSBox. It may also depend on the Linux OpenGL implementation on your GPU. Nothing wrong with the in-game video, if you happen to go …