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Re: DOSBox Game Launcher (DOSBox Frontend)

It's all emulated. In Windows DOSBox sends the MIDI data to the default software synth you have on your system. That's usually the Windows one, which is reportedly not very good. That's why some users also install others, such as VirtualMIDISynth. These also support different "fonts" (sets of sample …

Re: DOSBox Game Launcher (DOSBox Frontend)

An interesting move. I remember having set up some games for General MIDI music, but I think they stopped working when I installed VirtualMIDISynth. Or maybe I should have changed something in their configuration, I don't know. Anyway, VirtualMIDISynth + the Arachno Soundfont is my current favorite …

Re: DOSBox Game Launcher (DOSBox Frontend)

Trying to replicate the problems I mentioned yesterday, I've set up a new DBGL installation with DBGL v1.00b5, latest DOSBox Staging beta and said game packages. This time everything worked fine on my first attempt: https://i.imgur.com/rTZthOc.png So I guess we can forget about the whole thing. One …

Re: DOSBox Game Launcher (DOSBox Frontend)

Speaking of profiles / templates meant for DOSBox v0.74, I recently created a DBGL setup to showcase DOSBox Staging and its new emulation of the Roland Sound Canvas. I also used some of the game packages on your website, to be exact the ones with Apogee, Epic and Id Software games, and I remember …

Re: DOSBox Game Launcher (DOSBox Frontend)

Looks like upcoming DOSBox Staging builds are going to offer Roland Sound Canvas emulation. I'm salivating... You can obtain a Git version with said Sound Canvas support at https://github.com/dosbox-staging/dosbox-staging/actions/runs/12430167903/artifacts/2347979456 Changes to the dosbox-staging. …

Re: DOSBox Game Launcher (DOSBox Frontend)

Just noticed that DBGL v0.98 seems to have trouble opening game packages created with 0.99. It's understandable, but I wonder if there's any easy fix for this. I'd like to keep trading packages between my desktop (Windows 10 and DBGL v0.99) and my laptop (Windows 7 and therefore DBGL v0.98).

Re: DOSBox Game Launcher (DOSBox Frontend)

I have a quick question regarding translations. I know that I must translate options, descriptions... but what about parameters? Like these ones: https://i.imgur.com/uCCElh2.png Because I'd like to provide the most complete translation possible, but I wouldn't want to break anything or confuse users …

Re: DOSBox Game Launcher (DOSBox Frontend)

DOSBox-Staging v0.82 is just out, and of course they had to fiddle wth some of DOSBox options. Here are the changes: - The openglnb output mode for OpenGL with nearest-neighbour interpolation has been removed - The voodoo_multithreading confing setting (which previously toggled three extra worker …

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