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Re: dgVoodoo 2.7.x and related WIP versions

Resolution forcing is an extra, not something that can be relied on, not the main function of dgVoodoo. So saying dgVoodoo doesn't work would be incorrect. The game calls USER32.dll/ChangeDisplaySettingsA to change resolution, which isn't a DirectDraw/Direct3D function so dgVoodoo being strictly a …

Re: dgVoodoo 2.7.x and related WIP versions

Resolution forcing is an extra, not something that can be relied on, not the main function of dgVoodoo. So saying dgVoodoo doesn't work would be incorrect. The game calls USER32.dll/ChangeDisplaySettingsA to change resolution, which isn't a DirectDraw/Direct3D function so dgVoodoo being strictly a …

Re: dgVoodoo 2.7.x and related WIP versions

DgVoodoo really seems to hate Psi-Ops: The Mindgate Conspiracy. It runs okay for a little while, then you start to get regular pauses and stutter. I would run with just the widescreen fix, but I need to capture the mouse as otherwise the widescreen fix lets it drift over to my second monitor during …

Re: dgVoodoo 2.6.x and related WIP versions

Ok I think I am defeated. Pitfall: The Lost Expedition crashes randomly (usually within 15 mnutes). And I get this nightmare when I go into water: https://abload.de/img/untitledlfj66.jpg Not sure if that's DgVoodoo's fault or the game. EDIT: tested without DgVoodoo and the water is fine. Also I …

Return Fire issue with Autorun

in Windows
Resolved the error the OP had ("Doesn't run on NT") in this thread: https://www.vogons.org/viewtopic.php?f=8&t=7676 by enabling compatibility mode. I instead now get "Error finding or running Autorun". And there is an AUTORUN.BIN file in the very same folder as the rfire.exe. Anyone know what gives?

Die Hard Trilogy 2 - game isn't saving

in Windows
I played through the first 4 levels of this, saving each time. When I go to 'Load Game', the list is empty. According to PCGamingWiki, the save location is: HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\WOW6432Node\n-Space\DHT2\Save Games And when I check there, the attached is …

Re: dgVoodoo 2.6.x and related WIP versions

Something odd I've noticed with DgVoodoo with the last couple of games I've tested - the games launch full screen, but then after a couple of seconds, they become a borderless window in the middle of the screen, quite small. I then have to press Alt+Enter to get them full screen again. I'm using …

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