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Re: Newly made PCMCIA sound card

I actually progressed further and no longer use a modified version of scpena, my TSR now handles configuring the PCIC directly. As long as it is intel compatible which most are, it will work. The USB side of things, I was also not certain what people would use. I had recalled the video LGR had …

Re: Newly made PCMCIA sound card

I will give some of those games a try. For running on a newer machine, I anticipate if the IBM works this new card will work also. On the topic of newer machines, I had also played around a bit with a separate basic mcu (along the lines of what retrowave opl / dreambaster x2 etc does) so that you …

Re: Newly made PCMCIA sound card

Did you try the other ones from my post? These just did not start The Incredible Machine, Raptor, Tyrian, The Lost Vikings. Raptor works no issue. The Incredible Machine & The Lost Vikings both do not see any sound card, this is too little activity though I will need to see what they are doing to …

Re: PCMCIA Sound Cards

I've put together this chart with all information about all known PCMCIA (16 bit) sound cards and game port cards. Bondi, thank you for chart creation, feel free to add "Media Tempo" Chipset as OPL3, cause manual saying it is compatible with YM3812, windows config icon showing OPL3, so supposed to …

Re: Newly made PCMCIA sound card

Off the top of my head, sound in Earthworm Jim 2 didn't work with IBm card. Here are some games that tried https://www.vogons.org/viewtopic.php?p=842677#p842677 I gave EarthWorm Jim 1/2 a try and there was no issue on my card, but could not get them working on the IBM card. I should start a list of …

Re: PCMCIA Sound Cards

Do you own a I/O Magic Tempo card? Can you make some pictures? Actually I have same issue as you had with Wavjammer card, I could get only Adlib music/sound in games (Prince of Persia, Dune 2, Lotus 3 ultimate challange), but no direct support of Magic Tempo (digital sound) in any game or with any …

Re: Newly made PCMCIA sound card

Great news, Kevin! I think not many peolpe have the skills and parts to build a card themslves. So the steps above and info release can be done in parallel. Given the IBM 3D card was the inspiration for this project and also the five main features of your card (SB, OPL, MIDI, MPU , game port), I'd …

Re: Games with better Disney Sound Source support?

in Milliways
I checked that too. A Pentium game from 1997? Doesn't look like a candidate for DSS support. Theotetically, yes, not a good candidate. But Duke3D and Redneck Rampage aren't either, yet they have the support. So I had a slim hope. I also tried Norse by Norse West: The Return of the Lost Vikings …

Re: Games with better Disney Sound Source support?

in Milliways
It could be a mistake by MobyGames. A quick way to check would be to take a look at the DOS covers, they used to list the minimum requirements and the devices supported. Yes, it may be a mistake... The cover says "All major sound cards supported" https://www.old-games.ru/games/pc/last_rites/covers/ …

Re: Games with better Disney Sound Source support?

in Milliways
Sorry to bump an old thread. Mobygames claims that Last Rites game has the Disney Sound Source support. But in fact it does not. Is it my version that lacks it? Has anyone seen the DSS option in the setup? An obscure game, BTW, not very popular, but I kind of like it.

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