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Re: dgVoodoo flickering lines

So since I was curious, I tested this. Hitman Contracts have those lines, but it's not a fault of dgVoodoo; the lines are there when rendering natively. dgVoodoo's deframer still works though, but you need to force some other resolution in dgVoodoo, and if you have a high/mid resolution display you …

Re: dgVoodoo flickering lines

ZellSF wrote: If you want help, don't say "thanks for nothing", don't ignore someone who's trying to help you (antrad) and don't bump your topic without good reason. Nevermind, I made an error thinking dgVoodoo is going to be useful for this game.

Re: dgVoodoo flickering lines

ZellSF wrote: If you set the DeframerSize to 16, then there should be 16 black pixels along all the edges. Is there? Because I suspect there's a problem with reading the config file. So it looks like you are right and there is a problem with reading the configuration file.

Re: dgVoodoo flickering lines

And the flickering line is at the edge of the screen or at the edge of the black frame? Geez sorry I must be blind. They are not there (the black pixels), I only thought they were there because of a thin black stripe but it doesn't increase/decrease, definitely NOT by 16 pixels. Also the flickering …

Re: dgVoodoo flickering lines

Create a local config file using dgVoodooCpl for the game, then edit dgVoodoo.conf in a text editor, find "DeframerSize" and increase it. It should only happen if resolution is forced or antialiasing is enabled though. I've stopped forcing resolution from the dgVoodoo panel and also set the …

dgVoodoo flickering lines

I'm currently playing Hitman Contracts with dgVoodoo and I've noticed a line (kind of flickering a bit) on the left side of my monitor. Is there any way to get rid of that? I remember it happening in some games (Oblivion, Kingdoms Of Amalur Reckoning, The Witcher 2) when anti-aliasing was on, but I …

Hitman Contracts OpenGL issues

in Windows
Hey guys. I’m trying to get Hitman Contracts to work properly (Windows 10, Ryzen 3 1300X, GTX 1060, 16GB RAM). The game had issues with Direct3D - the FPS would skyrocket anywhere between 300-600 and the game would slow down, and locking the FPS caused microstutter. So I switched the game to use …

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