Re: dgVoodoo 2.7.x and related WIP versions
Posted on 2020-06-17, 01:14
Yes, I noticed it when I tested D3D12 + AA2 (D3D11 is probably still the same). The reason must be the fact that DXBC shader code is converted into DXIL in the background by the runtime if your OS and driver support it (which is more than probably the case unless you're on an early version of Win10 …