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Re: A DVI-VGA conflict in Windows 98?

Yeah, after putting in a spare Vanta that I had laying around, Doom started right up. Everything else about it seemed fine, but it glitched out after I exited. I'm blaming that more on ping-ponging transfers (and thus something in the program may have been corrupted) from drive-to-drive when I have …

Re: A DVI-VGA conflict in Windows 98?

I am curious . Is there a particular reason why you want 2 or even 3 screens at once under Windows 9x ? One is intended for Feature Connector output (The set of vertical pins, or in rare cases an extra edge connector, on 1990s VGA cards) for my VR helmet. The other one is intended for DirectX 3D …

Re: A DVI-VGA conflict in Windows 98?

All I know is that: 1. Doom, & one of its sourceports (and by extension, Heretic) really do NOT like DVI-VGA setups in Windows. (It crashes at the sound initialization) 2. The whole system seems to lose stability with both AGP and PCI video cards in-place. (Wrong memory count, crashes at setting the …

Re: A DVI-VGA conflict in Windows 98?

Sorry about that. It's been a long day, and I have other projects I've been wanting to move on to. 1. I seem to have a conflict with cards that use DVI and VGA separately. I've seen this in the past. 2. Multiple VGA cards on one bus seem to work fine, because it's just one standard. 3. The conflict …

A DVI-VGA conflict in Windows 98?

Does anyone have problems with VGA and DVI being on the card bus with Windows 98? Cause I seem to have freezes using/starting MS-DOS programs, or modifying system resources (i.e. enabling or disabling the cards) in Win98 when two different cards with two different standards share the PCI bus ( …

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