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Re: Ion Fury - A new Build Engine game

in Milliways
Boroda1: I've just noticed how much effort do you guys put into executing modern eduke32 engine on Windows XP. And just to note, there is still SDL1.2 in source tree and native Windows timer in timer.cpp : #if !defined HAVE_TIMER_SDL default: case TIMER_AUTO: #endif // !HAVE_TIMER_SDL case TIMER_QPC …

Re: Ion Fury - A new Build Engine game

in Milliways
I don't know. nosmp or maxcpus=1 as kernel parameter and RDTSC timer did the thing for me. Edit: And OG resolution: 400x200px 😉 Filename duke0002.png File size 25.95 KiB Views 790 views Filename duke0001.png File size 25.58 KiB Views 790 views Filename duke0004.png File size 29.66 KiB Views 790 …

Re: Ion Fury - A new Build Engine game

in Milliways
So first big bottleneck solved. A while ago, we had private discussion with Srandista how older version of eduke32 (pre-2019) were much faster. Somewhere around 2018-2019 there was implemented something in tree which introduced weird lag or wrong responsiveness feeling in game (at least for me). And …

Re: Half-Life 1.0 72 Fps cap

in Windows
LSS10999 wrote on 2023-03-03, 00:40: So the routines in question purposedly limited the fps range to 30-72? Not much sure, but pretty sure 72 fps was max. frame rate for Quake (might be defined in some header) back then. It's pretty rational since 72Hz was refresh rate of CRTs back in the day.

Re: Half-Life 1.0 72 Fps cap

in Windows
Let me guess: QW: /* ================== Host_SimulationTime This determines if enough time has passed to run a simulation frame ================== */ qboolean Host_SimulationTime(float time) { float fps; if (oldrealtime > realtime) oldrealtime = 0; if (cl_maxfps.value) fps = max(30.0, min(cl_maxfps. …

Re: Ion Fury - A new Build Engine game

in Milliways
Gentlemans, may I once again politely ask what kind of HW are you trying to run Ion Fury on? I've abandoned the idea of exploiting OpenGL on old EEE, simply because GPU is such a pice of (s)crap, even software mode (NO_GL) is faster. Instead I've focused on pure software mode without OpenGL. Even so …

Re: Unreal games on GOG to be delisted on Dec 23 at 2pm EST

in Milliways
I can't help myself, just stumbled across this note: About Unreal Introduction This is a little game we are creating for a Fall ‘96 debut. Unreal will be published in shareware by Epic MegaGames and distributed in retail stores worldwide by Electronic Arts. Unreal runs on the Windows 95/Windows NT …

Re: Unreal games on GOG to be delisted on Dec 23 at 2pm EST

in Milliways
Ok, It seems I've been right or at least half-right: A completely free Unreal Tournament 3 X page has appeared on Steam It's going to be free, but Epic way of free. No news about original Unreal or UT2004 though. Pretty happy as I own original CD with files dating back to 1998 and some patches. [img …

Re: Ion Fury - A new Build Engine game

in Milliways
ive (run) it on my win98se p3 800mhz 512mb ram using eduke 32 for dos and the thing simply stuck at the very 1st map 1fps!!! Don't test it on first map. As first map (with very first spawn point) is very complex, you'll get it stuck guaranteed. Test it with -l2, -l20, -l24 (look into GRP file, …

Re: Ion Fury - A new Build Engine game

in Milliways
Guys, I don't get how you were able to get Ion Fury running on…well, on anything. I just finished reading whole thread and to address first obvious thing: There is a reason why Ion Fury has been released as 64-bit, SDL2 compatible binary. It was built on eduke32 engine, but Ion Fury is pretty much …

Re: Ion Fury - A new Build Engine game

in Milliways
I applaud you for trying, and getting it to run. Though I am a bit confused about "it is no fun / It is slow -> I'm Happy". I'm happy it works. There is no physical obstruction why eduke32 shouldn't work on old 32-bit CPU with old OpenGL2 card. Yes, as eduke32 stands, is in dire need of crucial …

Re: Ion Fury - A new Build Engine game

in Milliways
I don't know how exactly Fury should work in DOS. On eduke32_20211006 and little tweaking, I've been able to get Polymer running even on OGL2.1 compatible graphic card. But it is no fun: eduke32_1.png eduke32_2.png fury_1.png fury_2.png It is slow (CPU intensive), full of graphical glitches and …

Re: Ion Fury - A new Build Engine game

in Milliways
Ok I see problem right now. It's actually complaining about it: glTexImage2D(internal_format=GL_RED) - invalid operation GL_RED isn't allowed argument for internal_format as far allowed by OpenGL2 . I guess same thing for glTexSubImage2D(). Ok, so now what? Report it, leave it be or should I just …

Re: Ion Fury - A new Build Engine game

in Milliways
Hmm, you we're right guys. Older version works just fine. Unknown if SDL 1.2 works with Ion Fury doubt anyone has tested it. I did and it works just as SDL2 does but the with same problem. Something else to check is "http://dukeworld.duke4.net/eduke32/synthesis/20180613-6922/". This is where they …

Re: Ion Fury - A new Build Engine game

in Milliways
gerwin wrote on 2022-12-11, 18:15: Current eDuke32/Ion Fury is not very friendly for older systems and older OS. Like I wrote before, for Duke Nukem 3D on such systems, it is better to use this version with the OpenGL 1.1 Polymost renderer. https://dukeworld.com/eduke32/synthesis/20180212-6650/ OK, …

Re: Ion Fury - A new Build Engine game

in Milliways
but it should not matter for OpenGL requirements: It does: gladLoadGLLoader(SDL_GL_GetProcAddress); if (GLVersion.major < 2) { LOG_F(ERROR, "Video driver does not support OpenGL version 2 or greater; all OpenGL modes are unavailable."); nogl = 1; } Absolute minimum checked is OpenGL2.0 but I'm …

Re: Ion Fury - A new Build Engine game

in Milliways
Gentlemans, might I politely ask version of OpenGL you're trying to run Fury on? With little luck and effort , I've been able to boost my i915 driver from OpenGL 1.6 to OpenGL 2.1 : name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): …

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