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Re: Half-Life Performance Issues

Yeah you have to realize that a K6 was never a good choice for 3D games. Even if you had a top of the line Pentium 3 machine in 1999 you weren't getting solid 60 fps out of Half Life. You have to rethink how you approach those 1998-2000 games if you want such fluidity because the contemporaneous …

Re: Rendition Verite Thread

Sure. 256x256 is far beyond texture dimensions in N64 games and there are some N64 games that are render at or near 640x480. 😀 N64 developers also demonstrated ways to work around such limitations. It's interesting that V2200 was initially limited but it wasn't a hardware limit.

Re: Rendition Verite Thread

That test is checking for texture size support beyond 256x256. A Voodoo3 would look bad too for example but it doesn't really matter for the games you'll play on the card. It's cool that Rendition was able to increase the limit though.

Re: Rendition Verite Thread

There's some in-depth look into V2200 drivers over at Vintage3D. https://vintage3d.org/verite2.php I think that the "best driver" depends on what you want to run on the card. :) As you saw the 3.0 Beta drivers add features but can cause problems too. Though I think one could say all of the drivers …

Re: HD4850 - Win XP Replacement?

GT730 is probably somewhat slower than a 4850 but it has other advantages over it like better game compatibility and image quality. I played around with one for a bit. Really I'd just try this and see what you think. The 750 Ti is pretty nice. GTX 960 is also something I would ponder. 960 cards …

Re: Phillips PSC605 ?

Seismic Edge has the VLSI Thunderbird Avenger or Thunderbird 128 chip. It's a QSound-based accelerator chip. Not too bad for EAX and 3D positioning. But if you had the older Thunderbird 128 instead of Avenger, you never got fully functional Win2K/XP drivers and that sucked.

Re: PowerDVD vs WinDVD for Win9x/ME

Yeah I remember also how good ATi players, probably deeply optimized for its hardware, were on a friend Rage 128 card in its days. How did ATi dvd sw worked? Did it need the exact card of the box or just the model? As I said, the ATI player is an OEM version of Software Cinemaster. http://www. …

Re: PowerDVD vs WinDVD for Win9x/ME

I prefer Cinemaster 99 for K6-2/3 level hardware. I even had a P3 at 300MHz decoding in software with it. Excellent quality too. It can be found with some searching. This is what the ATI player is based on. Once you go into somewhat faster hardware like a midrange P3, there is an old version of …

Re: Geforce 2 GTS vs Radeon 7500

Unreal engine D3D might have been troublesome, but people certainly were using it with these cards. That would be UT and Unreal engine licensees though, not so much Unreal the game. Quake 3 is an interesting OpenGL example because you are probably seeing the best ATI could muster. It was critical to …

Re: G550 info

From what I've been able to find in some old articles, Direct3D 6 has multitexturing, bump mapping, 3DNow support (in the geometry & lighting engine that nobody used at the time ?), SLI support, and "automatic texture management" (more info). Regarding G800, https://forum.beyond3d.com/posts/901/

Re: G550 info

It seems that Direct3D was evolving so rapidly that the version numbers back then probably shouldn't be taken very literally. New features were almost always optional and games needed fallbacks if they wanted to support hardware features that might be limited in marketshare.

Re: Geforce 2 GTS vs Radeon 7500

Radeons support EMBM and their anisotropic filtering has much less speed hit than you will see with GF2 (or GF3,4 for that matter). You also don't have the DXT1 banding problems with a Radeon. On the other hand you will have better game compatibility with a GeForce. Which chipset is your Athlon …

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