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[Realms of the Haunting] image setup assistance (DOS).

in DOS
I'm about to start playing this game, but right now the image doesn't look very smooth (As if the screen refresh rate doesn't match the FPS a little). Can you answer some questions: a) Is it possible to enable FPS display in the game itself? b) Is it possible to add a resolution higher than 640x480 …

Re: Best drivers for Geforce 4 Ti 4200

Try different versions. The 45.23 drivers are good enough. But I noticed one rather strange nuance. For some reason, with this version of the driver, on all tested Intel machines, rather strange results were obtained in the " DPC Latency Checker "(See screenshots attached to the message) during the …

Re: Is Nvidia 6000 series (AGP) under Win 98SE really badly supported? Are fixes/workarounds for 6000 series possible?

The earliest thing that worked fine for me on a GeForce 6800 Ultra (NV40) was ForceWare 60.86 (Beta). The problems are common for all 60+ versions. In particular, the native D3D renderer in NFS:2000 did not work correctly. So I had to replace it. And there are such problems. An alternative solution …

Re: Windows 7 Risk

in Milliways
As far as I know, Windows 7 is still "dangerous" today, because the tools that viruses write today still affect it. You can significantly expand the attack surface by installing applications such as .NET Framework 4.5+, which are also actively used for writing viruses these days. Choosing a 64-bit …

Re: Broken GeForce FX5950 Ultra - chip transplant

Version 173-48 works with 5900 Ultra: https://drive.google.com/file/d/1WV5Z5lmM_A6gOC7g4HI-IMe2BtzDzhoZ/view?usp=drive_link Unfortunately, to download from this link, you need to register. You could not open free access to this file or upload it again to any other open file sharing service that …

Re: Running DOS games from Win98 Explorer

Some games work fine on DOS, but they work horribly on Windows. For example, Quake I under DOS works perfectly, but on Windows it slows down or has problems with frame synchronization (breaks, jerks), which is not at all acceptable for a first-person shooter. I don't know how often Windows 98 uses …

Re: SBEMU: Sound Blaster emulation on AC97

The version from GitHub (1.0beta4) works. Tested in pure MS-DOS 6.22 on YMF754 in Z.A.R. with the /t6 parameter (SoundBlaster16) in 44kHz, 16-bit, Stereo mode. There are no complaints. I also checked Quake 1.06 without the /t6 parameter (Default settings) - it also works fine. System board based on …

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