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Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Thanks for creating this patch, seems like a bunch of software isn't doing aspect correction + pixel perfect correctly. None that I know of. I even have to run ZX Spectrum and SNES emulatros from within DOSBox! Wait SNES emulators? Even stuff like bsnes / higan isn't doing it correctly? Have you …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

So acording to the wiki "This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide". Crispy Doom seems to do this type of correction. But this patch renders it a little different, like a little bit more stretched. Now I'm …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Hey folks, I'm running the latest DOSBox ECE and testing DOOM II. I have a few questions, so there is this "source port" called Crispy Doom that is a fork of the accurate port called Chocolate Doom. So acording to the https://doomwiki.org/wiki/Aspect_ratio "This meant that the 320x200 display, with …

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