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Re: Voodoo3 underperforming?

This is a pretty common issue, and I've had it on all the Ali Aladdin V boards that I tried, including the Asus P5A rev 1.04. The solution is to use the Ali AGP Tool: Manual settings --> Frame Buffer Size: set to "All" & Write Allocation: "Enable without Hole". Save and restart. I've used this ALI …

Re: P3 1.4GHz "performs like a P4 2GHz..."

in Milliways
I don't think there ever was a specific way to program for an early P4 in order to make it faster than a late P3. The only real advantage the P4 had (in its early form) was SSE2 and more memory bandwidth. Regarding SSE2, yeah, one could specifically take advantage of it when programming, but by the …

Re: Voodoo 2 - Heatsinks Needed?

This video by Phil addresses this issue very well. I can confirm that a dual fan bracket below the card is more than enough to properly cool any Voodoo card, including Voodoo 3 PCI cards with those pesky voltage regulators that run even hotter than the chip (they can easily hit 90+ C in a closed …

Re: BENCHMARKS: Slot A (GA-7IXE & 750 MHz Pluto/700 MHz Thunderbird) vs Slot 1 (Gigabyte GA-BX2000+ & 750/1000 MHz P3 Co

Heh, I remember being similarly surprised back in the day when I got my first Socket A system with a Thunderbird 750. Ended up being slightly slower than some Slot A based Athlons. It was a weird time. But then again, I wasn't as proficient at tweaking memory timings and such back then, and I think …

Re: Prince of Persia: The Sands of Time and DirectX 9

in Windows
But edge cases like Splinter Cell (which doesn't display correctly on anything newer than a GeForce4 Ti without third-party patches) keep me from using that approach more broadly, despite the performance benefits. I tested Splinter Cell on Windows 10 using dgVoodoo (which has an option to emulate …

Re: Prince of Persia: The Sands of Time and DirectX 9

in Windows
Heh yeah, I should have worded that better. I guess what I meant was: can a Ti4200 correctly display all the graphical effects that the game supports. Yes, I think the game was designed around Pixel Shader 1.1 (which is a minimum requirement, but having a newer version doesn't add anything else to …

Re: Prince of Persia: The Sands of Time and DirectX 9

in Windows
Cheers, that was an interesting read. It seems that some earlier games were made using the the DX9 API without actually utilizing Pixel Shader 2.0 and other DX9 exclusive graphical features. Given its release date, it is possible that PoP:SoT falls into that category, in which case a Ti4200 should …

Re: BENCHMARKS: Slot A (GA-7IXE & 750 MHz Pluto/700 MHz Thunderbird) vs Slot 1 (Gigabyte GA-BX2000+ & 750/1000 MHz P3 Co

I know about Super Bypass, however the Gigabyte GA-7IXE does not have a BIOS option to toggle it on/off. Anyway, based on the benchmark results that I got, I assumed that it's probably enabled by default, but I will look further into this when I play with one of the boards again. I remember from …

Re: (Onboard) Voodoo 3 troubleshooting

I had MS-6168 system years ago and the onboard GPU worked perfectly even in glide. There are no special drivers, it is regular Voodoo3 (or in fact Velocity 100 - it has only one TMU active) soldered on the PCB, nothing special about it. I remember running Windows 98 and XP, both were ok. It's not a …

Re: (Onboard) Voodoo 3 troubleshooting

Another thing worth trying is to think about other peripherals that you are using, one of those could be causing a conflict. So, as others before me have said, I would try a clean Win98SE installation with the bare minimum (no sound card & no other devices) and simply install: - the 440BX chipset …

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