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Re: dgVoodoo Splinter Cell Games

Dege wrote on 2021-06-17, 21:57: Indeed! I could reproduce one even at the very first level at the beginning. It was introduced in 2.73, a fix for D3D9 proved to be incompatible with D3D8. I re-uploaded 2.75 with the fix, plz download that. Thank you so much Sir 😀

Re: dgVoodoo Splinter Cell Games

daniel_u wrote on 2021-01-23, 20:08: I finally had a chance to remove the specular component of the shaders that cause the shiny texture glitch for SC1, for the SD texture files. Replace the textures in the texture folder.(you might want to back them up first) THANK YOU SO MUCH

Re: dgVoodoo Splinter Cell Games

Splinter cell 2 HD texture has some bugs too 🙁 shadows not render correctly and some places the shadow and the light are a little weak the light not rendering at the start of the Paris mission the bloom has been lowered you can see that from the light on the Sam back ....

Re: dgVoodoo Splinter Cell Games

Tip: In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ). Beware some levels will not look right. Oil Ref …

Re: dgVoodoo Splinter Cell Games

Tip: In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ). Beware some levels will not look right. Oil Ref …

Re: dgVoodoo Splinter Cell Games

For me the original some how is better the HD texture not that good some shadows are missing Oh man, you are right. HD textures is messing up the shadows. :( I wonder what is the difference. I will need to redo the CIA file and defence_ministry reflection removal. EDIT: This also shows the …

Re: dgVoodoo Splinter Cell Games

I cant do it. Only people with game programming skills can fix and debug issues. Like Dege, but he has his priorities and commitments. I just remove something that was broken already. I was just lucky ;) aha ... let us wait mr Dege may have some time to look at these new stuff ... and that fix you …

Re: dgVoodoo Splinter Cell Games

The patched utx below 'disables' only the specular property of the 'white shader': https://i.imgur.com/HLIJFhV.png For anyone that is wondering what is the shy(ny) texture bug, in the end: https://i.imgur.com/4nK5xSC.png You can see there some coordinates if i'm not mistaken! :D We should be good …

Re: dgVoodoo Splinter Cell Games

After some hours of reading about DX 8 shaders I think i have found a way to remove the issue. But this willl affect all the shaders specular reflections in the level. Not a big deal i would say because those reflections are unrealistic anyway. For the nuclear 'fix' you may download the patched utx …

Re: dgVoodoo Splinter Cell Games

i have downloaded the xbox original iso the texture file is not there ...there is a folder name Lmaps and the files are not utx they are TGA and lin ... maybe if you grab the right file and replace it that will fix the problem i am sorry .. i am good at finding issue but can not solve any thank you …

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