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Re: Multi-Monitor support for Supreme Commander

Hi Dege, Sorrydough seems to have fixed his crashing issue, you may be unsurprised to hear it was a Linux-related complication. The linux-using community for Forged Alliance Forever is really excited about this test build of 2.79, as it allows Linux players to play the game correctly. May I ask you …

Re: Multi-Monitor support for Supreme Commander

A little background, if my quick research is correct. Proton is running Supreme Commander / dgVoodoo through a translation layer called DXVK. This support DX9 through DX11, and outputs to Vulkan. DXVK apparently has the same difficulties with shaders that dgVoodoo did before Dege kludged it in the …

Re: Multi-Monitor support for Supreme Commander

Interesting. I had "Fake" Fullscreen mode turned *off*. When I turned it *on*, the problem went away. Seems more reliable as far as actually getting focus and displaying properly on startup, too. "Capture mouse" on the General tab doesn't seem to be doing anything though. For anyone finding this …

Re: Multi-Monitor support for Supreme Commander

You are a god among men! The game works, though I once had it fail to actually go fullscreen - the fullscreen was "behind" my desktop and the secondary display did not appear. I had to alt-tab out and click Supreme Commander on the taskbar, which showed two "windows" for the program, and I then had …

Re: Multi-Monitor support for Supreme Commander

For the rendering errors, what if you set the output API to D3D12? I've tried all 5 in the dgVoodoo control panel - no change. D3D 11 feature 10.0 D3D 11 feature 10.1 D3D 11 feature 11.0 D3D 12 feature 11.0 D3D 12 feature 12.0 As for the resolutions, if you just set the native resolution for each …

Re: Multi-Monitor support for Supreme Commander

> Btw, Supreme Commander Forged Alliance is the same game as plain Supreme Commander? I have the latter one. Substantially the same game. I don't know if engine improvements were made, but if there was they were pretty minor. There's a couple new units, an entire new faction, and a new campaign with …

Re: Multi-Monitor support for Supreme Commander

Game behaves differently, but not correctly. https://i.imgur.com/CNbyPpr.png Second display is not initializing. Primary display also flickers and locks up upon entering into a match. Game behaves correctly if I disable the Secondary display. I think there's also some visual effects not showing up …

Multi-Monitor support for Supreme Commander

First of all, thank you so much for this project. It has enabled me to play several old games I'd given up for dead on modern computers! One of the things Supreme Commander was very notable for when it launched in 2007, was the ability to use two monitors - typically you'd have a "primary" monitor …

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