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Re: DOSBox-X branch

TheGreatCodeholio wrote on 2020-12-01, 01:35: But notice at 4:25 that not even a low frame rate can not hide all the flickering. You're right, I checked only the beginning to avoid spoilers. Guess I'll just have to live with it. Thanks for your time 😀

Re: DOSBox-X branch

TheGreatCodeholio wrote on 2020-12-01, 01:13: as it would actually occur on real hardware. Are you sure it would? I believe this is played in real DOS and there's no flicker: https://youtu.be/BG1mbhc0Cv0

Re: DOSBox-X branch

hail-to-the-ryzen wrote on 2020-11-30, 20:47: The evidence weighs toward that it is a real DOS issue, too, at least with a similar video card type. Does it mean it can't be fixed?

Re: DOSBox-X branch

hail-to-the-ryzen wrote on 2020-11-30, 20:22: Could try today's commit: https://sourceforge.net/p/dosbox/code-0/4393/ I already did, I've been told to report this issue on dosbox staging github: https://github.com/dosbox-staging/dosbox-staging/issues/739 I don't want to derail this thread:)

Re: DOSBox-X branch

I suspect that's just the game's management of the cursor: it needs to hide and show the cursor because the fan is animating. Maybe? I don't think that's it, the cursor flickers on static scenes too. If you move the cursor down to the action tabs, it changes to a different looking cursor and this …

Re: DOSBox-X branch

TheGreatCodeholio wrote on 2020-11-30, 17:29: Does it flicker in DOSBox SVN, but less noticeably? Nope, it flickers just the same even with machine=vgaonly. I attached a clip showing how it looks.

Re: DOSBox-X branch

Try turning down the cycle count. If that helps, you can also try using the cycle count you want and setting a vmemdelay. Try vmemdelay=250 or vmemdelay=400. Neither lowering the cycles or setting vmemdelay has any effect, it flickers just the same even with 500 cycles. So far the only thing that …

Re: DOSBox-X branch

I'm playing Tex Murphy 2 from GOG and the mouse cursor is constantly flickering which drives me mad. I tried different output modes and switching to DOSBox X but the issue prevails, any ideas?

Re: DOSBox-X branch

How do you set up DOSBox-X to show integer scaled window in fullscreen? I can do that easily in original DOSBox but I can't get it to work here. To be perfectly clear what I want to accomplish: I want to scale 320x200 game to 1280x800 so it's pixel perfect with even pixels and I want to display that …

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