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Re: Ports of Sonic CD, 1,2 remakes to DOS

in DOS
I've been trying to figure out what would be necessary to compile the decompilation as-is for Win9x, and I'm not positive but I think it wouldn't be particularly difficult. The decompilation upstream supports using SDL1.2 instead of SDL2, which should in theory work fine under 9x. I tried building …

Re: Open source DOS games

in Milliways
Actually there is a fair chance that the "tiles" (graphical) versions could be made to work in HX, as there already are some SDL apps that work when run this way (some version of DOSBox, ScummVM etc.). ...and you know what that means... SDL titles in general would perhaps work? But the Sonic port …

Re: Open source DOS games

in Milliways
Right, thanks for clearing that up. This could be a file from Captain Obvious Archives (well I have a lot of their files lol) but making a proper DOS port isn't very easy nowadays, especially if you're targeting i486 or lower. I guess it never was super easy, as DOS is just different in many ways, …

Re: Open source DOS games

in Milliways
I know you already said you weren't interested in roguelikes, but maybe this applies more generally... I was a bit curious about using the HX DOS extender as a method of porting Linux stuff to DOS, so I've now made a rather half-assed attempt at Cataclysm-DDA (0.C). OK so, spoilers, yes it pretty …

Re: Open source DOS games

in Milliways
Can you name more? Why, Larn , of course. That's what introduced me to roguelikes in the late eighties, so it is a bit special for me. The RL genre in general has really exploded in the past decade and many of them are open source . Not all of them offer DOS binaries, though. Perhaps the memory …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
OK so the error message is clear enough: The linker can't find where these Hook* thingies reside. That usually means that some dev library is missing, or paths need to be added/fixed. But in this case I couldn't find such things referenced in the source files. If you do some grepping (e.g. in the …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
@OSH: That sounds like you're missing some mingw-w64 bits (assuming you're doing this on Linux). It seems windows.h is in package mingw-w64-i686-dev, but you may need something else too. The original recipe that I used back in December (whew, time flies!) still applies. One thing to note is that the …

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