Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)
Posted on 2021-04-27, 09:19
Hello, it is possible to use this fork with the Tyrells shaders, particularly the pixel perfect from here? https://github.com/tyrells/dosbox-svn-shaders I noticed that they are .glsl format while the ones included with the fork are in .frag and .vert extensions. Thanks!