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Re: Prince of Persia and MT-32 firmware versions

Before I dig much deeper, I'm curious if anyone else can shed any light on this. Any suggestions for SysEx commands to test out? I don't know what exactly you want to achieve with the SysEx command, but I know there's a SysEx file on The Quest Studio Archives which sends a reset command to the …

Re: Achieving absolute 100 % MT-32 compatibility

Thank you for all the detailed explanations! I can imagine this has an influence on the panning and the overall sound experience. This underlines my decision to simply buy all three devices to be absolutely sure every game sounds like intended by the score composer and/or sound designer. I hope I …

Re: Achieving absolute 100 % MT-32 compatibility

Spikey wrote on 2024-01-08, 12:11: Worth noting that the CM-32L has different master pan settings, so it is not compatible in a strict sense with MT-32 titles, either old or new. Can expand on this if needed. Please do, thank you in advance! Maybe it's worth to know to make a decision which devices …

Re: Achieving absolute 100 % MT-32 compatibility

Hi there, I'm an owner of both a CM64 and an MT-32 - but to be honest, I mainly use these units for testing. For actual gameplay, I'm very happy with mt32-pi and munt. So even if you're not having access to the real thing™, please don't feel sad. It would be wise to use mt32-pi, but I can't stand …

Re: Achieving absolute 100 % MT-32 compatibility

What do you mean by "every" game? There are plenty of games on Japanese systems that support the CM-64 (CM-32P)... I mean every game which claims to support the MT-32 (whatever the result is). Can we count the CM-32P (and the corresponding part of the CM-64) to the MT-32 compatible devices? From …

Re: Achieving absolute 100 % MT-32 compatibility

What do you mean by "every" game? There are plenty of games on Japanese systems that support the CM-64 (CM-32P)... I mean every game which claims to support the MT-32 (whatever the result is). Can we count the CM-32P (and the corresponding part of the CM-64) to the MT-32 compatible devices? From …

Re: Achieving absolute 100 % MT-32 compatibility

The only reason I could see to have all three is if you wanted to play a game without the additional CM-series sound effects, but still required an MT-32 (new) for proper sounding playback. Oh, that's an interesting what if scenario I did not think about first! This would actually be a nice-to-have …

Achieving absolute 100 % MT-32 compatibility

Hi, I am planning to build a setup with absolute 100 % MT-32 compatibility for every game. I am planning to use those devices: MT-32 (old) MT-32 (new) CM-32L I watched the ultimate MT-32 tutorial by Phil's Computer Lab. In the end he recommends just the MT-32 (old) and the CM-32L. Is this the whole …

Re: MDA/CGA/EGA/VGA to HDMI using Raspberry Pi Zero

Is anyone currently selling these fully/mostly assembled? I've recently resurrected 3 IBM 5150s with various video cards (ATI EGA Wonder 800+, IBM CGA, Paradise CGA, and a couple of mystery monochrome cards), and will be working on a Tandy 4000 next. The old monitors have seen better days, so I'm …

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