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Re: Might & Magic III Sound Issues

In World of Xeen , if you let it regulate the sound volumes, the music and MIDI sound effects would die down to about half-volume after one of the gatekeepers in the Darkside towns, or the Cloudside Red Dwarf Mines spoke. However, if one of the alone-games has the same DOSBox -related glitch that …

Re: Might & Magic III Sound Issues

It'd have to be set on, say. . . 1% or something then, mire, because I cranked my Windows Mixer to the maximum on both WAVE Output and Overall, and guess what? Only the digital sound came through. No MIDI(AdLib/SB) music or sound effects. But as I said, the game works perfectly with music and …

Might & Magic III Sound Issues

Alright, so. . . I run Might & Magic III: Isles of Terra , right? It runs perfectly, as can be expected. Except . . .when using Sound Blaster or AdLib, I don't appear to get any sound whatsoever.(Excluding digital sound effects such as voices and the "new item"/"selection made" sound effect. Sounds …

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