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Re: dgVoodoo Splinter Cell Games

If there was some easy fix that could be applied to SCCT Versus to replicate how SC1 handles 16:9, that would be amazing but I would assume that is extremely difficult to modify if not impossible to do with these games. Try to contact ThirteenAG! https://thirteenag.github.io/wfp#splintercell He has …

Re: dgVoodoo Splinter Cell Games

https://www.moddb.com/members/zhazelwood/mods To be on topic, the game is getting remastered by Ubisoft so we wont have to play reverse engineer legally to make real changes. In other news im remastering Chaos Theory. Im uploading the final version of mission 2 right now, and ill be working on …

Re: dgVoodoo Splinter Cell Games

Thank you on behalf of all of us! Im finding how amazing your software actually is very particularly under DX9 doing my GPU optimization widespread support pass presently. The most extreme example is literally 42% faster than using any iteration of DX9 available. I also noticed OpenGL refuses to …

Re: dgVoodoo Splinter Cell Games

Hey daniel_u I tried to get a contact info in your profile but failed. I had some ideas too for more practical ways to fix a rendering bug in the crawlspace light shadowing not correctly rendering on Sam scene. The animation is constrainted, and the where it is happening, you might be able to find a …

Re: ATI TruForm

"But for screen shot purpose it would be nice 😁 Guys using Reshade does that a lot, they set some insane settings on shaders, take a nice looking screenshot and call it a day." This is basically exactly the opposite to what im doing. Im so late in the pipeline I have to strategically configure my …

Re: ATI TruForm

So I used GLDirect to force your glorious software to hook into Return to Castle Wolfenstein. It even runs the game if you dont emulate a radeon 8500. Trying crashes it everytime not that im entirely confident the truform calls are going to necessarily make it through the API pass fest. All I want …

Re: dgVoodoo Splinter Cell Games

Perhaps the solution to these rendering woes is to quietly by proxy patch the game, and not really put much into the public domain about it. Ubisoft is NOT going to waste resources attacking someone who legitimately helped add value to their deprecated product. If I were going to go down that rabbit …

Re: dgVoodoo2 and F.E.A.R.

The fix is running the game at the maximum resolution it retailed with in the in game menu 1280x960, THEN forcing whatever resolution you want. For those interested its going to take a few more months of polish, but im building a sort of workaround fest graphics patch library for windows 10. …

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