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Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

I just started programming a new FDSETUP from scratch which will be buildable using 16-bit Open Watcom, and which will just draw everything on the fly instead of using predefined data from object files generated byLaughing Dog, with support for both colour and monochrome text mode. We'll see if it …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

OMG this is f*cking awesome!! I think it's better if you create a pull request, i'll test it and add it as soon as possible. Removing the Borland Turbo Assembler requirement is a huge step, it'll make this project much more open source friendly. This way will allow us to create a fully open source …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

I converted (hand-conveted since I couldn't get some kind of automated tasm2nasm tool I found to work properly) linear.asm from TASM to NASM 2.1x.x compatible a few months ago, to cross-compile a quick hacky little Doom port for testing stuff w/o requiring any tools which don't run natively on my " …

Re: DOS versions of DOOM

As mentioned above, Doom shareware (and old 3-episode registered version) and Doom 2 use the same executables. First version with complete Doom 2 support is v1.666. There are actually two slightly different variants of v1.666 (I think one was bundled with Doom 2, one you got via patching Doom 1) but …

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