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Re: Xcom (for DOS)

Thankyou, i am well and alive. No need to worry. Nothing happened, just website rot. I haven't logged in for a few months. I rarely do any online activities. I live my life, if i am in the front of my computer, i do my works, do my projects... and the website got nuked without notice. I have …

Re: Xcom (for DOS)

2023, sept 20. - Hotfix release -Fixed escape key interaction with right click menus -Right clicking in right click local menus will open the menu element (requested by analog_programmer). -Shutdown and reboot commands are now executed when requested in the DOS version (reported by analog_ …

Re: Xcom (for DOS)

opened two separate instances imageviewer and one instance of wave/media-player, and Xcom crashed to DOS prompt. Maybe the memory allocated by Xcom is not enough for such a tasks. I have 128 MB physical memory on this K6-233 machine, but I don't know if DOS 7.10 limits it usage to 32 or 64 MB …

Re: Xcom (for DOS)

Actually, it is not very "special" at all. The packet driver specification defines a standard API for networking programs to talk to networking hardware. Pretty much all ISA cards and many classic PCI cards have packet drivers. You are probably going to be interested in using WATTCP so that you …

Re: Xcom (for DOS)

It's nice to see that you're working actively on Xcom. I'm very impressed with your project. I'll try the new release on a real '90s hardware tomorrow. I am happy if you like this project. For some reason i love writing it. I see that in FAQ section on the Xcom's site you've mentioned multiple …

Re: Xcom (for DOS)

2023, sept 08. - Hotfix release -Enabled system realloc to be fully utilized -Fixed icons in Tools and System menu. -New game icon added for file types (d64, t64, nes, prg, nds, iso, and so on) -Fixed C and H file icons -Added experimental support for PIF and LNK files. -Fixed icons for MP4, WMV, …

Re: Xcom (for DOS)

Very nice! Thankyou, i hope you will find enjoyment in this program. 1. The "windows key" doesn't open "start menu". I have tried to implement it back then. No luck so far. It seems either the keyboard code in DJGPP or the keyboard code of DOS itself can not detect the winkey button. Therefore, F6 …

Re: Xcom (for DOS)

2023, sept 01. - Translations and bugfixes -10% faster rendering speed -Added new EGA and Hercules code -Clearing tree information from memory when explorer process exits. -Fixed stability issues when reading ini file at start -GUI password protection is implemented, and can be enabled. -Multi- …

Re: Xcom (for DOS)

2023, march 01. - Big updates -Left side panel with directory tree structure is now finally implemented and working. -The GUI system displays the changes in real time, when moving, copying, deleting files and directories around. -Fixed a bug resulting crash, when pressing cursor keys when the …

Re: Xcom (for DOS)

2023, feb 01. - Hotfix release -When running programs from file browser, the system will properly change the working directory according to the path of the executable file. (Bug reported by Plasma.) -Fine-tuned the ALU and FPU benchmarking in the Infoformation panel, which will be more accurate from …

Re: Xcom (for DOS)

2023, jan 25. - Compression, decompression, bugfix -Added support for file compression -Added support for file decompression -Currently, 7z, zip, arj, rar is supported. -You must download and install the compressor program separately, as Xcom doesn't have the compressor built in. Be sure to insert …

Re: Xcom (for DOS)

2022, dec 01. - New features, and bugfix -Increased rendering speed by 20% -Increased text rendering speed when using long lines -Selecting text on the left edge behaved strangely. -Terminal now supports colored text output. -Terminal can limit the number of lines to preserve memory. -Memory garbage …

Re: Xcom (for DOS)

This looks ace, but I think you'd have greater success in reaching audiences under a different name. X-Com is one of the most highly acclaimed DOS games to ever release! Thankyou. I havent heard about x-com prior to the release of this program. Its not related to the game. I have a strong reason …

Re: Retro OSes for retro computers

TrashPanda wrote on 2022-08-08, 17:54: hmmm perhaps your video card isn't able to switch to Hercules or EGA modes though I would be surprised by this. I have tested it with dosbox too (mode=hercules and mode=ega), but no luck so far. Maybe a compatiiblity issue with dpmi.

Re: Retro OSes for retro computers

TrashPanda wrote on 2022-08-08, 17:49: 1 bit ...so monochrome ? though I guess they would technically be two bits 0 and 1. Yes. It only works on cards with VGA-style video bios right now. I have also made the code paths for Hercules, and EGA, but for some reason, i am not getting any picture with …

Re: Xcom (for DOS)

2022, aug 10. - Bugfixes and new graphics modes -Enabled virtual keyboard -Fixed a problem with typematic delay -The chess is now playable with a keyboard. -Added 1 bit black and white mode for non-SVGA cards (requires at least 64 KByte video memory) -Fixed a crash when pressing hotkeys in iconless …

Re: Xcom (for DOS)

I have updated the software to address some of the bugs. -DOS vesion mistakenly attempted to enter CPU energy saving mode. -Crtl+Left mouse click (when selecting icons) is now implemented. -Shift+Left mouse click (when selecting icons) is now implemented. -Icons and text bugs on desktop was fixed …

Re: Xcom (for DOS)

Sound good. Just one remark about MP3 files. I waited around 4 or 5 minutes but nothing happened. I can play MP3 files in Windows 3.11 almost instantly with Winplay3 on this pc. Have to use a lower bit rate of course as the CPU is not fast enough but you don't have to wait minutes with that program …

Re: Xcom (for DOS)

The networking part - i have fully implemented it, sadly the compiler i use (DJGPP) doesnt supports networking (TCP/IP) under DOS according to the official manual, so i had to cut it out from the DOS version. Maybe there are solutions to work around this - or maybe i will use a different compiler …

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