VOGONS

Common searches


Search results

Display options

Re: Source DirectX9 grey fog bug

Sadly, no. My current theory about the problem is the "point of linearization" for sRGB rendertargets, namely, when pixel shader output gets linearized: before or after alpha blending? I guess NV can choose any of them internally based on the game profile but it cannot be controlled through DX11/12 …

Re: Source DirectX9 grey fog bug

TBH I don't know what he thought of here. The blending operation cannot be emulated from shader so dgVoodoo cannot emulate the old sRGB behavior for blending. I don't know if it's a problem in practice, but anyway, HL2 is mentioned in the docs. For all this problem, I have only one idea remaining. …

Re: Source DirectX9 grey fog bug

TBH I don't know how it works natively on NV hw. They might support it at driver level through a game profile or sg like that. I described in my latest post what I found. It's not fog, but SRGB textures used with bad modulation factors. I think I read somewhere that Valve patched the game many …

Re: Source DirectX9 grey fog bug

Trying to run the Half-Life 2 2153 build on an AMD RX 560. I get the nasty bug with the flashlight and the fog issue without dgvoodoo. Dgvoodoo fixes the flashlight, but the fog problem persists even when Windows XP compatibility mode is enabled. The fog problem worsens on the coast levels. Setting …

Page 1 of 1