Re: Source DirectX9 grey fog bug
Posted on 2023-03-20, 05:57
Sadly, no. My current theory about the problem is the "point of linearization" for sRGB rendertargets, namely, when pixel shader output gets linearized: before or after alpha blending? I guess NV can choose any of them internally based on the game profile but it cannot be controlled through DX11/12 …