VOGONS

Common searches


Search results

Display options

Re: Weren't sound artists frustrated to know that very few players would be hearing the true sound of their creations?

I've often wondered what kind of magic you could create with an all out balls to the wall modern MIDI synth. I mean for example could you create a device that could capture the sound quality of Eddie Van Halen's guitar , the output through different amplifiers , and the ability to simulate certain …

Re: Weren't sound artists frustrated to know that very few players would be hearing the true sound of their creations?

I've often wondered what kind of magic you could create with an all out balls to the wall modern MIDI synth. I mean for example could you create a device that could capture the sound quality of Eddie Van Halen's guitar , the output through different amplifiers , and the ability to simulate certain …

Re: What modern activity did you get up to today?

I recently started an unorthodox backup strategy that I hope will be a good balance between mitigating data loss and staying on a budget. I currently have terabytes of data that I want backed up, but I haven't found a backup solution within my budget. Cloud storage is expensive, especially after …

Re: Weren't sound artists frustrated to know that very few players would be hearing the true sound of their creations?

I recall reading something about how a composer for early Sierra games (Ken Allen or Mark Seibert maybe?) only worked for them because they could use the MT-32 since it allowed for better sounding compositions. Not sure if they were overly concerned with how many people who hear that music, so much …

Re: Weren't sound artists frustrated to know that very few players would be hearing the true sound of their creations?

To be fair, a Sound Blaster with an OPML2 or OPML3 still sounded great and was miles ahead of the PC speaker sound that I had as a kid. Despite being a bit below the midi devices, they still had a lot to work with, at least as far as video games music goes. While an artist may disagree with me, part …

Re: To remove shrinkwrap or not?

Unless you can resell it fairly soon for a good price, I don't see the point of keeping it shrink wrapped. Holding on to games for years isn't a good investment and games were meant to be enjoyed anyways. Part of that enjoyment is the goodies you get in the box.

Re: Online copies of games are not owned

The truth is that we are a message, traveling through the universe. The message is contained in our DNA and will only be readable at the time it is delivered. This is why the grays are probing peoples butts, to try and decypher the encryption en-route. So just remember if you are ever feeling down, …

Re: Online copies of games are not owned

The truth is that we are a message, traveling through the universe. The message is contained in our DNA and will only be readable at the time it is delivered. This is why the grays are probing peoples butts, to try and decypher the encryption en-route. So just remember if you are ever feeling down, …

Re: Online copies of games are not owned

Well, the current human reference genome is under 1GB when compressed, so you should be able to store yours for around the same amount. Should work for a few old games, but we don't have enough DNA to store the bloat of a modern AAA game. i guess that could be because dna is an instruction set of …

Re: Online copies of games are not owned

the see saw method, well what about using our own dna as a media that has games on it, you cant pirate it because its already on you, is totally physical, lasts forever as a stable chemical and is also free Interesting factoid - you can patent DNA sequences, but it can't be something that is found …

Page 1 of 26