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Re: Regressive bugs - report them here

Also, dgVoodoo has opted not to expose the real device it creates. I did some testing of hijacking it's D3DCreate11Device to get the true device, but if you start playing with the device and device context outside of dgVoodoo, you get weird stuff that happens since dgVoodoo was not designed to be …

Re: Regressive bugs - report them here

Why the use of the d3d9.dll when dgVoodoo 2 can step in at Direct3d 8? I'm assuming d3d8to9 is integrated into ephinea.dll, so I can't imaging stacking a wrapper (dgVoodoo) on top of another wrapper (d3d8to9) will have everything working as expected. I think the only real issue is vertex fog …

Re: Regressive bugs - report them here

I've just wanted to write that if you have a simple repro or maybe a simple repro app then I could have a look into it some of the next days. But, I still don't understand: 1) Uhm... what is SMAA? I mean in terms of the D3D9 API 2) How setting FOGENABLE to 0 solves the wrong fogging? SMAA is a post …

Re: Regressive bugs - report them here

dgVoodoo seems to definitely have some fog bug in it's code. I had to code a work around to disable fog on the title screen of PSO as well as during bursting when utilizing SMAA because dgVoodoo will render the entire screen white otherwise. (Works fine on D3D9 native or D3D9on12.) dgVoodoo also …

Re: Regressive bugs - report them here

dgVoodoo seems to definitely have some fog bug in it's code. I had to code a work around to disable fog on the title screen of PSO as well as during bursting when utilizing SMAA because dgVoodoo will render the entire screen white otherwise. (Works fine on D3D9 native or D3D9on12.) dgVoodoo also …

Re: Regressive bugs - report them here

Game: (d3d8.dll, 32-bit) Ephinea Phantasy Star Online Blue Burst (largest PSOBB private server) https://ephinea.pioneer2.net - currently self-distributes 2.79.1 Conditions: - dgVoodoo2 version: 2.75 or higher (any after 2.74.1) on DX11 mode - Tested on AMD Graphics, Windows 10 Issue: - All text in …

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