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Re: 3DMark 05 - D3DERR_INVALIDCALL

It's weird. I have 3DMark 06 but I can only run it with the -nosysteminfo command line flag, otherwise I get an error (natively too) at startup. Also, I have to disable option 'Disable Alt-Enter...' or the rendering just stalls at the beginning (the app manipulates the window properties or sg like …

Re: 3DMark 05 - D3DERR_INVALIDCALL

Tried 3DMark 11 too. This is the first that has a native x64 version, so tried both modes with the respective DLLs. Both cases the process start, but no graphical interface or icon (seems like it open like a service, running on background). When i delete the custom DLLs, the 3dMark opened OK.

3DMark 05 - D3DERR_INVALIDCALL

Trying with 3DMark 05, DgVooDoo version 2.79.2. I got the MS\x86 files and put inside the C:\Program Files (x86)\Futuremark\3DMark05 folder. Running OK without the custom DLLs. Tried to find something in the forum but cannot find about the 2005 version (only 99/2001 versions).

Re: Microsoft D3D9on12

Later today i will test this on my laptop to check. Intel Xe @ i5 1135G7. It's a Nvidia GT1030 GDDR5 64bit better VGA than an Intel Xe DDR4 128bits? Newer benchmarks like Fire Strike shows a better result for Intel Xe, but older benchmarks the GT1030 scores better (like Resident Evil 5, Devil May …

Re: dgVodooo 2.7.x and related WIP versions (2)

Hi, first post. First, fhanks a lot Dgvoodoo for this type of work. I tested it some time ago with my older notebook (intel i5 5200u) and make games like NFS Underground and Diablo2 to work with best settings. I came here to post about the Intel dropping support for dx9, but someone already posted …

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