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ATI Radeon 8500 - Ghosting / image doubled

Hi there, I just got an ATI Radeon 8500 (HIS) 64MB AGP. I'm seeing some sort of "ghosting" or partial image doubled, not sure how to call it, please take a look at the attached screenshot/photo. The same happens in DOS mode. I understand it's not a good idea doing pretty much anything over DVI in …

Re: Help - Voodoo 2 SLI performance

I have been playing around a bit with DOS Glide games. Reducing the FSB to 75MHz and leaving the multiplier at 9x, gives me the performance of a roughly K6-2 system. I believe it should be ok for DOS Glide games. If I try to go higher, I get in a situation where I get a black screen when I enter the …

Re: Help - Voodoo 2 SLI performance

P4 should be given to SLI at 4145MHz 104/104 and rushing. https://www.vogons.org/viewtopic.php?p=1250124#p1250124 Pretty cool DarthSun. I also have a Pres hot around, but getting over 3000 marks is not the goal of this build. I'm just trying to build a nice all-rounder machine, decent or pretty …

Re: Help - Voodoo 2 SLI performance

Hello again, Going back to the DOS Glide games situation... Besides Tomb Raider, is there any other DOS game that can show an FPS counter? I'd like to have a number on the screen to test with different speed configurations of the FSB and CPU, so I can r really compare them instead of just "feeling …

Re: Help - Voodoo 2 SLI performance

More testing, if anyone is interested, going back to a single Voodoo2 12MB card. All of the following has been tested at 800x600x16. 3DMark2000: 1918 marks with the Voodoo2 overclocked to 100MHz Unreal Tournament: First death match, played until I win: 52fps average at 100MHz Unreal Tournament: …

Re: Help - Voodoo 2 SLI performance

I continued my testing. Using the tweaker folder of the FastVoodoo2 drivers, I installed the Overclock panel. Then overclocked to 100MHz both Glide and Direct3D. The result on 3DMark2000 is now 2044 at 800x600x16 . Without OC it was 2013. The next test was to disable "Don't sync buffer swaps to …

Re: Help - Voodoo 2 SLI performance

My thinking on the Software T&L is that it can hurt performance because it's one more thing that the CPU needs to do. i.e. "software render vs. hardware render" type of thing. With a Coppermine there is some sort of optimization, or at least it looks that way as in 3DMark they have "using Intel …

Re: Help - Voodoo 2 SLI performance

I just tried with Unreal Tournament. Is it possible that 3Dmark2000 is not disabling v-sync or something like that? The thing is in UT I get 60 fps on the first 1-on-1 death match when I set the config to 60Hz, and 72-75fps when I move the slider to 75Hz.

Help - Voodoo 2 SLI performance

Hello Vogons! In short, I'm not seeing a great performance improvement on 3DMark2000 comparing a single Voodoo2 versus two Voodoo2 in SLI. My system is a VIA C3 Nehemiah 1.2GHz, 392MB RAM, Geforce3 as primary display. The Voodoo2 are a matched pair of Creative CT6670 with 12MB each. With this CPU …

Re: Clonezilla - Motivation and quick tutorial

Just whatever capacity is used for both the backup and restore operations. The preferred way to create those disk images is 'partclone', it will only use 'dd' as the last resort if it doesn't understand the filesystem that is on that drive. This is what Clonezilla wrote to my network file server: …

Re: Clonezilla - Motivation and quick tutorial

The same Clonezilla CD you burn to create an image / backup of your disk drive(s) can be used to restore such backup. I just did that by the way, I restored the image you see on the last 'screenshot' to a different drive. So, I now have all my DOS games exactly the same in both the K6 machine and …

Clonezilla - Motivation and quick tutorial

Hello Vogons, During my free time over the past few months, I've been building my own DOS retro games collection. Basically, installing all games I love, making sure they work and so on. As you can imagine, it takes time! Of course I'm not done, I'm planning to do the same for Windows 95/98 games, …

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