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Re: Fog issue in FFXI

Dege wrote on 2023-02-20, 18:12: Thanks!! So, I changed the code that I suspect causing the problem. Could you plz test this D3D8 version? http://dege.fw.hu/temp/dgVoodooWIP89.4_FFXItest.zip Beautiful stuff, Dege! Looks like you nailed it. Thank you so much for your work on this.

Re: Fog issue in FFXI

Thanks! I've sent you another PM to see what extra things could be tried. Thanks, Dege! The new .dlls worked with RD. Initially I got the same injection error when launching pol.exe, but switched to the nightly RD build and bam. Worked perfectly. Here's the RD capture . Also, using the crosire d3d8 …

Re: Fog issue in FFXI

Thanks! I've just sent you a PM. Got your PM, but can't reply to it... I am unable to capture FFXI within RenderDoc since the PlayOnline frontend is required to launch the game, and that relies solely on DirectDraw to render. As far as I know, there is no way to launch FFXI from outside of …

Re: Fog issue in FFXI

Hi Dege, No noticeable change with WIP89.4, sadly. Would providing a level 1 or 2 API tracing log possibly help in figuring this out? Yes, maybe a level 2 API tracing log would help a bit, thanks! But I have another idea too: what if I give you a d3d8.dll that is compatible with RenderDoc so you …

Re: Fog issue in FFXI

Hi Dege, I've been following this issue on and off for quite some time checking back occasionally to see if there's been any improvement. I saw the recent build which fixed vertex fog in PSOBB in 2.79.3 and though it might resolve the fog in FFXI as well, however it is still incorrect. It's …

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