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Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
When I use mem.exe after quake for example, it shows 0K XMS free. Quake allocates all available XMS. ... with SBEMU, memory seems to stay in use, so mem.exe shows 0K free. Can anyone confirm? True. It's due to how hdpmi uses "xms memory" to backup "dpmi memory". It releases those XMS memory blocks …

Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
One more strange behavior. When I use mem.exe after quake for example, it shows 0K XMS free. Quake allocates all available XMS. Without SBEMU (but with jemmex, qpiemu.dll and hdpmi32i) every XMS memory becomes freed after quit of an application. But with SBEMU, memory seems to stay in use, so mem. …

Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
@crazii Is there any chance to prevent SBEMU to load parts of itself into conventional memory, if I load it with LH /L:1 SBEMU? Without the /L:1 everything goes up, but with, a part (data, 528 bytes) goes to conventional memory sadly. Upper memory block 1 has 3.680 bytes free, so the last part of …

Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
Did it patch the exe? Doesn't look like at your screenshot. Please copy the bppatch2.exe into the target directory and execute bppatch2.exe *.* In this directory. Also habe a look for command line switches. As far as I can remember, without it will do a check only, don't patch anything. But maybe …

Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
For the runtime 200 error, search for a patch tool from german magazine c't (heise Verlag). Can't remember it's exactly name. It can automatically determine, if an exe file need that patch and patch it. You can do "nameofpatchtool *.*" in your game directory to do so. Edit: name of tool is BPPatch2. …

Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
Looks ok to me. Should just work. You can try to move the IRQ to 5 with SBEMU.exe /i5 and test if that helps. I don't know about the messages from jemmex, I don't have them. Maybe Baron von Riedesel can tell if that's a problem. But I don't think so, at least for SBEMU. If your games need EMS, than …

Re: SBEMU: Sound Blaster emulation on AC97

in Marvin \ Sound
Anyone else? I have a MB with VIA VT8237R+ and volume was also too low. One problem is that the VIA chips - at least the VT823x ones - have 3 knobs for the volume: 2 AC97 "volumes" - for "MASTER" and "PCM" - and a VIA specific volume ( DXS or so ). Another problem is that the "DXS" volume is …

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