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Re: dgVodooo 2.8.x and related WIP versions

Refactoring a lot of code in DDraw to implement resource sharing, to be compatible with MS DDraw (flashing screen in Colin McRae Rally 2) [/i] Now CMR2 flashes really badly on 2.82.5 after changing in-game resolution (Options -> Graphics -> Advanced Graphics -> Display Mode). I'm using …

Re: Regressive bugs - report them here

Not really a bug. I noticed that Glide DLLs have mismatching "StringFileInfo\BLOCK" and "VarFileInfo\Translation". Could you change those to "000004b0" and "0x0000 0x04B0" (same as D3D/DDraw DLLs)? ok Thanks! I needed those to read DLL details: https://learn.microsoft.com/en-us/windows/win32/api/ …

Re: Age of Wonders crashes in fullscreen

Thanks! I tried the GOG version of this game (1.36) but TBH I could not even start it, it just got stuck into a waiting state, no matter if dgVoodoo was present or not. The non-GOG version that I tried last time, worked in full screen too. Based on the log, I suppose that the last DX-call is a …

Re: Age of Wonders crashes in fullscreen

Tired that, doesn't work, still crashes. I got it to work by using DxWrapper (Dd7to9) + dgVoodoo (D3D9 -> D3D11): Copy dxwrapper.dll and dxwrapper.ini to AoW folder (rename them to winmm.dll and winmm.ini) Copy dgVoodoo x86 D3D9.dll to AoW folder Open winmm.ini and set "Dd7to9 = 1" Edit: menu works …

Re: Age of Wonders crashes in fullscreen

You could try borderless fullscreen instead. GeneralExt settings: Windowed mode attributes -> Borderless, Fullscreen size Fullscreen mode attributes -> Fake Presentation model -> Flip discard (Windows 10+ only) Borderless fullscreen + flip discard performs as good or better than fullscreen exclusive …

Re: dgVoodoo2 Vulkan output?

Titles such as Pac Man World 2 need dgVoodoo2 otherwise there are all kinds of issues. Using the dxvk DX9 dll simply doesn't work as well as using both. Yeah, early D3D9 games could be an issue. I recently had to use dgVoodoo for Colin McRae Rally 3 because SilentPatch crashes with DXVK :) Edit: …

Re: dgVoodoo2 Vulkan output?

You can already use DXVK on top of dgVoodoo if you wish: just copy dgVoodoo D3D9.dll (D3D8.dll or D3DImm.dll + DDraw.dll for older games) and DXVK d3d11.dll + dxgi.dll to the game directory. DXVK supports D3D9, so it's pointless to use dgVoodoo + DXVK in this case. You may also try D8VK for D3D8 …

Re: Colin McRae Rally 1

By the way, I found a way to greatly mitigate jitter without Win98 compat mode - combining DxWrapper (DDrawCompat v0.2.1) and dgVoodoo: 1. Copy dxwrapper.dll and dxwrapper.ini (or AllSettings.ini) to CMR1 folder, rename them to winmm.dll and winmm.ini 2. Open winmm.ini, set "DDrawCompat = 1" and " …

Re: Colin McRae Rally 1

Indeed, finally I could reproduce it. In 2.8 I did a fix for P8 surfaces which was also an optimization for performance (for example Jazz Jack Rabbit 2 got a significant performance increase on my Intel IGP). It turned out that something was missed in the optimization, that can cause some overhead …

Re: Colin McRae Rally 1

I haven't tested HD 530 yet but CMR1 runs better on version 2.79.3 GTX 960M at forced desktop resolution: 2.8.2 - 47 FPS, 99% usage 2.79.3 - 60 FPS, 50% usage It would be great if Windows 98 compatibility mode didn't have these menu issues as well (goes as low as 2 FPS). Win98 mode fixes jitter …

Re: Colin McRae Rally 1

In-game resolution can be set in Options -> Settings -> Graphics -> Advanced. It seems hard-coded to support only 4 resolutions: 320x240, 512x384, 640x480 and 800x600. Mine was set to 800x600 and I was running the game in borderless fullscreen (fullscreen exclusive didn't help either). I tried in- …

Re: Colin McRae Rally 1

Higher GPU usage is a known thing, altough it's been a long time I looked into this particular game. I mean, what happens under the hood. What GPU is it? My IntelHD 530 renders those menus at 60fps, altough the GPU usage is indeed high. GTX 960M but my laptop also has an Intel HD 530. I tried …

Colin McRae Rally 1

Hi, I'm using the latest version of dgvoodoo2 and I can't change the resolution in the game Colin McRae Rally (1), any ideas? EDIT: My mistake, sorry... saludos! Forcing resolution through dgVoodoo (even as low as 320x240) causes 99% GPU usage in vehicle setup menu. cmr1_menu_gpu_usage.png Another …

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