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Re: Default3DRenderFormat dgvoodoo 2.8.2

So, yes, argb16161616 is not supported but I'll implement it. If nothing else, it'd be nice for the alpha bits. yes! that'll be good! I eagerly await ! this mode is also supported by ue4's 'scenecolorformat' cvar value 4; Also, argb16161616_float exists in D3D9, so if the hw supports it then it can …

Re: Default3DRenderFormat dgvoodoo 2.8.2

dgVoodoo currently does not support argb16161616 at all... So if you write it manually into the config file then it cannot read it (see the debug layer output) and uses the default config instead. That's why the logo is there. thank you for confirming this. it only supports argb2101010 . Knowing …

Re: Default3DRenderFormat dgvoodoo 2.8.2

It could, but there is a little to consider: the display output format is always Default3DRenderFormat, but for argb16161616 only float is supported (DXGI docs). But on the other side, things internally are rendered into unorm rendertargets (except render targets that are float in the first place), …

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