Re: Default3DRenderFormat dgvoodoo 2.8.2
Posted on 2023-06-27, 22:48
So, yes, argb16161616 is not supported but I'll implement it. If nothing else, it'd be nice for the alpha bits. yes! that'll be good! I eagerly await ! this mode is also supported by ue4's 'scenecolorformat' cvar value 4; Also, argb16161616_float exists in D3D9, so if the hw supports it then it can …