VOGONS

Common searches


Search results

Display options

Re: Dune II HD port at last!

github says "Runs natively on modern machines (OpenGL or Direct3D)" does this mean it only runs with later versions, DX11/opengl3.0+? or will it still work on old hardware DX9/opengl2.0? I don't really know that, to be honest. i'll give it a go on a couple of things when i've got some time, if i …

Re: Dune II HD port at last!

DudeFace wrote on 2024-04-25, 01:01: github says "Runs natively on modern machines (OpenGL or Direct3D)" does this mean it only runs with later versions, DX11/opengl3.0+? or will it still work on old hardware DX9/opengl2.0? I don't really know that, to be honest.

Re: Dune II HD port at last!

Sonic tank having less range than launcher and deviator kinda makes no sense to me but I dont remember what it was like in the original game.. The numbers i posted should reflect the original ones, as i don't think these were ever changed in OpenDune and Dynasty. One could argue, that contrary to …

Re: Dune II HD port at last!

I want to include an optional anhancement in the next version, that raises the fog uncover radius of units to make reconnaissance of the map less tedious. I'd like to get some feedback on what the wishes are regarding this. The current ranges are: All infantry: 1 Trikes, Quads, Harvenster, MCV: 2 …

Re: Dune II HD port at last!

Thank you for your answer. I think coremidi is required to communicate with external devices, at least this is my understanding. It is a pity its not supported :( Maybe somebody in the future will be able to create a patch as a pull request. Thanks for clarification! I'd definitely be glad to merge …

Re: Dune II HD port at last!

Thanks a lot! I have just started testing and got stuck ;-) The Dune II via Dosbox Staging works fully ok with Roland SC55 (via Coremidi). However, in Dune Dynasty I cannot get any music from my Roland. I have checked all the settings, but always the music plays via computer speakers and not via …

Re: Dune II HD port at last!

Short question - is it possible to configure Dune Dynasty to play music via real Roland SC-55 under Mac? It should be working. Dune Dynasty has MIDI support. So if a Roland SC-55 is the MIDI-device of your mac, it should use that. However, i just tried MIDI-output on a mac, and i encountered some …

Re: Dune II HD port at last!

In any case, if you choose to support an initially flawed project, passing it off as original and claiming that it is stable, this characterizes you quite well. Your consumers are naive users of second-rate software. It is your choice and the choice of these users. I don't dare judge. Puh, ok. Yes, …

Re: Dune II HD port at last!

Unfortunately DuneDynasty is a bunch of rubbish Yeah, well, you know, that's just, like, your opinion, man. Feel free to post any issues or bugs in GitHub. It is a fact. I worked with the code and I know what I'm talking about. Developers of MS Excel probably also say that its code is anything but …

Re: Dune II HD port at last!

Short question - is it possible to configure Dune Dynasty to play music via real Roland SC-55 under Mac? It should be working. Dune Dynasty has MIDI support. So if a Roland SC-55 is the MIDI-device of your mac, it should use that. However, i just tried MIDI-output on a mac, and i encountered some …

Re: Dune II HD port at last!

I also did a double fog. Darker fog for unexplored areas, lighter fog for explored ones. This approach is used in Starcraft 2 and looks very modern, I would even say fantastic in Dune 2. A regrowing (Warcraft-style) shroud is already in the game and has been for 12 years . The option is called "Fog …

Re: Dune II HD port at last!

Hey everyone! To add fire to the upcoming Dune-craze, i've just released Dune Dynasty v1.6.2 . You can get it at the github releases page . Here are the changes (see CHANGES.TXT for full details): "Even vaster armies have arrived." Make enhancement "Raise unit cap" more effective : Dune II has 3 …

Re: Dune II HD port at last!

Fairly sure an AI House is activated once you first discover a unit of their House, yes. This is the reason almost all missions feature enemy unit drops into your base; it's a mechanism to get the conflict started, and to prevent the player from turtling too much and building up too much money and …

Re: Dune II HD port at last!

I noticed in skirmish games that revealed shroud activates enemy units. And allies start to attack enemy units/buildings which you reveal. So I tend to be really cautious with scouting. If you would reveal all in skirmish game it would probably cause all enemy units to attack and swamp you, in the …

Re: Dune II HD port at last!

just wondering why you don't allow uncovering the map as an option You mean having the whole map uncovered from the beginning? Well, having to unveil the map is a quasi standard gameplay mechanic for this RTS genre. Also, I don't want to change gameplay too much. I could look into adding it as an …

Re: Dune II HD port at last!

hey everyone! i've just released v1.6.1 of Dune Dynasty . you can grab it here: https://github.com/gameflorist/dunedynasty/releases/tag/v1.6.1 here is the changelog from v1.6.0 to v1.6.1: Provide macOS package: "Now 3 operating systems fight for control of Dune." Multiplayer-crossplay between …

Re: Dune II HD port at last!

I definitely see shadow here and it tells the location of the sun :) The image doesn't support the " Shooting north deals full damage, cause you're in the targets shadow " part of the theory though - unless for very slim soldiers standing within 1 meter of the target. 😜 The issue was also (probably …

Re: Dune II HD port at last!

gerwin wrote on 2023-07-03, 20:10: robertmo wrote on 2023-07-03, 16:42: When he is shooting at enemies located up from him, he is making max damage to enemies cause the sun is not blinding him cause he is in the shadow of the enemy units. Are you a professional defense attorney? 😂 We need a judge …

Page 1 of 2