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Re: Dos problems

in DOS
Emm386 having issues may be from it clobbering something 'important' in the uma to set up the pageframe. Try it with x=a000-afff I=b000-b7ff x=c000-ffff ram noems notr

Re: is there a way to disable music only in dosbox?

Set your game to use mpu401 / general midi, then tell dosbox to use a nonexistent midi device for the mpu401 emulation. On linux, this is easy as a dummy midi device is present in the alsa midi chain (actually the dumb passthrough device), and can be selected. (Has no device on the other end, so …

Re: SBEMU: Sound Blaster emulation on AC97

X=A000-FFFF excludes the entire UMA. While pedantic, that's a bit extreme, and would prohibit use of the mda monochrome display buffer at B000-B7FF for umb, which is usually pretty safe. I dont know how bad the csm is on that thinclient, but if it fails to provide a chunk of writable ram there, I …

Re: SBEMU: Sound Blaster emulation on AC97

I'd say that your thinclient uses shadowram. Or more accurately, it's predominantly uefi/efi oriented, and the csm gets copied into ram at f000, and may or may not get set read only. Jemmx probes, finds ram, but sees stuff written there. Makes a statement. I would treat such an arrangement like …

Re: SBEMU: Sound Blaster emulation on AC97

F000-FFFF should 'always' be in use: It's where the system bios lives. Similar with C000-CC00, (sometimes CFFF) is the VGA bios. The regions that might be free would be D000-DFFF, and E000-EFFF. USB 'legacy keyboard and mouse support' handler, and any lan PXE bioses would live in that space though. …

Re: Windows2000 Email Client.

in Windows
I understand that you are looking for a modern application that is able to connect and work with current email providers? This isn't going to be easy I believe. Other than perhaps, needing a newer version of TLS for handshaking, POP3/SMTP is POP3/SMTP. For this issue (Newer TLS), Eudora was (in) …

Re: SBEMU: Sound Blaster emulation on AC97

Are we supposed to be using "LH" when loading hdpmi and sbemu? I haven't been. That might be related to your issues? Also, did you set the right irq and dma for Doom using setup.exe? Quake and Wolfenstein just use your "Set Blaster" environment variable, but Doom does not. You also might try using …

Re: SBEMU: Sound Blaster emulation on AC97

I had some time to play around with the "HP T510 Thin Client". So I edited my CONFIG.SYS by adding "I=B000-B7FF" like this: DEVICE=JEMMEX.EXE X2MAX=8192 X=E000-EFFF I=B000-B7FF however the USB keyboard still moved on it's own in games. Next I edited my AUTOEXEC.BAT like this: JLOAD.EXE QPIEMU.DLL …

Re: SBEMU: Sound Blaster emulation on AC97

Are we supposed to be using "LH" when loading hdpmi and sbemu? I haven't been. That might be related to your issues? Also, did you set the right irq and dma for Doom using setup.exe? Quake and Wolfenstein just use your "Set Blaster" environment variable, but Doom does not. You also might try using …

Re: SBEMU: Sound Blaster emulation on AC97

Are we supposed to be using "LH" when loading hdpmi and sbemu? I haven't been. That might be related to your issues? Also, did you set the right irq and dma for Doom using setup.exe? Quake and Wolfenstein just use your "Set Blaster" environment variable, but Doom does not. You also might try using …

Re: OpenGL DirectX to software wrapper?

in Windows
Well, the afore-mentioned swiftshader could run skyrim (OG PC version) on an old 5th gen I5, with 16gb of RAM. Poorly. I did it as a joke to see if it would do it. Sure enough, it could. I agree though, you would need at LEAST two cores to even ATTEMPT this with a classic era computer. One core JUST …

Re: OpenGL DirectX to software wrapper?

in Windows
Is there a wrapper to play old DirectX or OpenGL games with a fast computer with no real 3D accelerator? Only thing is TitaniumGL. My goolefu did not give me any straight answers. SwiftShader More completely: Since modern versions of SwiftShader can run on Vulkan API, (and provide useful D3D8 and …

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