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Re: Missing 320x240 Software Render in Half Life: Uplink and 1.0

in Windows
For HL retail 1.0.0.9 and 1.1.1.0 at least, resolution list for windowed mode (Software, OpenGL or Direct3D) is hardcoded. The same list is also hardcoded for fullscreen OpenGL, but for Software and D3D fullscreen, resolution list is enumerated from the system, but the resolution must pass few …

Re: Missing 320x240 Software Render in Half Life: Uplink and 1.0

in Windows
last time i looked into this i was under the impression that 320x240 was removed in 1.1.0.1, but can't find a source for that info now unfortunately. but look for the oldest possible CD retail version. as for newer patches, half-life's version history was really all over the place even pre-steam, …

Re: Missing 320x240 Software Render in Half Life: Uplink and 1.0

in Windows
So minor update, I actually installed a slightly newer version of HL1 from a retail GOTY edition disc (1.1.0.6) I have This actually had much better performance in 640x480 software and is SOMEWHAT playable, though I had to guess the framerates are in single digits. The Half Life Uplink demo I had …

Missing 320x240 Software Render in Half Life: Uplink and 1.0

in Windows
Hi all, First post here. This forum is awesome I have a Pentium 200 MMx, 64 MB RAM, no 3d accelerator yet (s3 stealth 64 4 mb pci graphics card) Win 95 OSR 2.1 I thought it’d be fun to try OG Half Life (specifically the Uplink demo) in software render mode. I distinctly remember playing that demo in …

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