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Re: Aliens vs Predator 2 rescaling issue

Yes, becuase the game expects the mouse coordinates in the boxed range. But the physical cursor should be hidden and you should have and the emulated cursor for the full size screen instead. Yep, the physical cursor is hidden, and the emulated one interacts visible with the game. Until a focus loss …

Re: Aliens vs Predator 2 rescaling issue

So I reinstalled the game with dgVoodoo 2.82.2. Using the legacy presentation model rescales the game now properly, but the mouse still gets boxed into the native resolution (a top left 540p corner) after a focus loss occurs. I aslo tested why d3d11 chockes when multiple light sources are rendered. …

Re: Aliens vs Predator 2 rescaling issue

D3D11 with a legacy blt flip presentation mode should be fine. For D3D12 there is a workaround: try enabling/disabling option DirectX\DisableAltEnterToToggleScreenMode. It works for me with other games. I tried all backends, scaling modes, presentation models, windows full-screen optimization en/ …

Aliens vs Predator 2 rescaling issue

Tested with various dgVoodoo2 version, so it's no regression bug. Thanks to dgVoodoo's resolution setting one can easily SuperSample every game, which doesn't show artifacts like MSAA often does, or renders the UI too small. In case of Aliens vs Presator 2 I render the game natively in 960x540, …

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