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Re: SBEMU: Sound Blaster emulation on AC97

The version from GitHub (1.0beta4) works. Tested in pure MS-DOS 6.22 on YMF754 in Z.A.R. with the /t6 parameter (SoundBlaster16) in 44kHz, 16-bit, Stereo mode. There are no complaints. I also checked Quake 1.06 without the /t6 parameter (Default settings) - it also works fine. System board based on …

Re: SBEMU: Sound Blaster emulation on AC97

Also what version of Doom are you using? I've only used Ultimate Doom with sbemu. But usually Doom, Duke3d, Quake, and Wolf3d work mostly fine. It's the deeper dos library that can get problematic. Have you tried using a different irq and dma? Although strange that Quake works fine. Maybe Crazii …

Re: SBEMU: Sound Blaster emulation on AC97

What irq, dma, etc is sbemu using? Mine defaults to a220, i7, d1. The doom setup doesn't complain? Have you tried just music and no sound, and vice versa? Are you using the beta4 release of sbemu? You may want to try an earlier version too. Also, maybe try the freedos bootdisk in case it's related …

Re: SBEMU: Sound Blaster emulation on AC97

Are we supposed to be using "LH" when loading hdpmi and sbemu? I haven't been. That might be related to your issues? Also, did you set the right irq and dma for Doom using setup.exe? Quake and Wolfenstein just use your "Set Blaster" environment variable, but Doom does not. You also might try using …

Re: SBEMU: Sound Blaster emulation on AC97

I tested the new alpha build too. Using a Yamaha ymf724 soundcard. Jazz Jackrabbit, Mortal Kombat, and even the first Alone in the Dark (wow) now have sound! But, I get crashes and hangs on pretty much all other games. Although, I get an error when trying to start Super Street Fighter 2 Turbo …

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