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Re: 3D Game Engine Development

in DOS
Beyond impressive what you've been able to achieve. Thanks! What sorts of model formats will be supported? For animated models, it'd be very interesting to see support for DirectX .X models. Not sure how feasible that'd be. I'm guessing bone-based animations would be a tad too heavy for what you're …

Re: 3D Game Engine Development

in DOS
Looks like a really interesting project going on here. Will this be targeted towards the fast Pentiums or slower side and even 486 architectures? Only one can wonder what kind of games will be made out of this engine. Definitely for Pentiums and above. Since this is compiled for i586 (Pentium) …

Re: 3D Game Engine Development

in DOS
Very interesting. having seen a bunch of software renderer but this is the first time I've ever seen a living one for DOS. Awesome seeing you here! Haha yeah it was originally just software rendering but I've eventually got some hardware acceleration going thanks to the team behind the Q2DOS …

Re: 3D Game Engine Development

in DOS
Sorry for lack of updates. Been busy with work as well as other projects. I've resumed working on the 3dfx support and got 3D rendering! https://i.imgur.com/c5G88AO.gif There is a very subtle lag spike and dosbox keeps spitting out an error when it happens: LOG: 1819600626 ERROR DOSMISC:DIRCACHE: …

Re: 3D Game Engine Development

in DOS
Just a quick update on this, I started working on getting 3d acceleration support. Thanks to the team behind the Q2DOS project, I was able to obtain a version of OSMesa with 3Dfx glide support which compiles using DJGPP. Though I am having some issues getting voodoo to initialize. Mesa detects the ( …

Re: 3D Game Engine Development

in DOS
Emulating transparency through ordered dithering. It's fast and can slightly increase performance by culling pixels!

Re: 3D Game Engine Development

in DOS
I've been spending some time optimizing since 190 FPS seemed too low for emulation running at max speed. Turns out audio processing is pretty hefty! With audio disabled I was able to gain more than 100 FPS! Skyrocketing up to 310 FPS. Based on https://www.dosbox.com/wiki/Performance I configured …

Re: 3D Game Engine Development

in DOS
I was planning on demoing the Utah teapot but I haven't finished my obj loader as of yet. I lied. Here's Hatsune Miku instead. Hehe https://i.imgur.com/11obVvW.gif There's some artifacts near the edges but I think I know what's causing it... Something to do with my fixed point calculations... EDIT: …

Re: 3D Game Engine Development

in DOS
I did have a scan buffer rasterization system back in the day, but its relatively expensive and scales badly so unless you absolutely need perfect per pixel HSR not sure I would recommend it in general (its very good in certain situations tho). Could you elaborate more on this? I'm wondering how …

Re: 3D Game Engine Development

in DOS
Is your rasterization a bit off or is your cube not welded properly? The second video I can see red peeping through on the back face when it shouldn't EVEN with no back face culling. Usually this is because the rules of rasterization aren't exact. You probably also want sub pixel rasterization …

3D Game Engine Development

in DOS
Hello World! I'm currently working on a 3D game engine for DOS and would like to share it with all of you here This game engine is called ICE as it stands for I SO/ C E ngine. It is written in C99 with bindings to my unique ISO programming language. Though the bindings are completely optional and …

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