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Re: [Enhancement] Tessellation Based on Depth

"Btw, what games would it be useful for?" I would be using it on older dx9 games where the models are ps1-esque quality if depth is unlocked. The reason i mentioned depth based is because im only going to notice the ppl in the game that are focused on. i dont really care about the environment being …

Re: Texture Inverse Colors

Im amd too so that could be contributing as well lol. that tesselation is very hard on my system also. i cant go past lvl 2 or ill have 1fps (something that tess by depth 'could' remedy). that makes the models look amazing. having proxying dlls can knock some fps down. all that can add up on an 8gb …

Re: Texture Inverse Colors

Filename Clipboard01nnn.jpg File size 175.17 KiB Views 582 views Unfortunately, swapping the red and blue channels in photoshop didnt work. it still renders the same coloring. I thought that if i made the image have the bad coloring itself, that it will reverse the ingame coloring to the correct …

Re: Texture Inverse Colors

I used these pics in photoshop to put an invert filter on them and they didnt revert to normal coloring so i dont think it's inverse colors but it's definitely making the colors look weird. anyone have any insight on why this is happening?

[Enhancement] Tessellation Based on Depth

I would like to request a user configurable setting from 0-100 (0 = closest to camera, 100 = furthest from camera ala depth) of the already available tessellation option of what is affected on screen by this tessellation option. This will mean close objects have whatever tessellation option the user …

Texture Inverse Colors

Leisure Suit Larry Magna Cum Laude inverse texture colors on 2d textures. Doesnt happen with dgvoodoo2 off. Happens with dx11 and dx12 settings. AMD machine. Filename Larry 2024-05-07 14-33-10.png File size 1.5 MiB Views 4508 views Filename Larry 2024-05-07 14-29-34.png File size 1.46 MiB Views …

Re: dgVoodoo crash with Rog Ally

Clipboard0122222.jpg Clipboard011111111.jpg i did but i double clicked the .reg file again before doing this and restarted before finishing. other things appeared from other programs before i clicked the .reg file again but no dump from the game. before i first did this, there were already other …

Re: dgVoodoo crash with Rog Ally

i think i did it right. install and selected the things in that link. used debug dgvoodoo2. 4th option in debug to the max in dgvd2. started game and went right before the part of the crash. single cored the game. turned on debug++. proceeded in game. crash. log: https://mega.nz/file/W5cAnRKa# …

Re: dgVoodoo crash with Rog Ally

1. ok, cool. fixed! ffxiii and ffxiii2, no more crash. 2. However, ffxiii-3 lightning returns crashes with both dx12 modes but works fine with the dx11 modes (also AMD only-works fine for nvidia and intel) here is the dgvoodoo debug view crash log: https://mega.nz/file/7psUTI5C#Qx9f7P4cR0VR6ZpX_ …

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