Re: Why do the voodoo 4 and 5 not have hardware support for T&L?
Posted on 2024-05-02, 19:38
Also bear in mind, all of Quake3's transforms and lighting are entirely software calculated (regardless of hardware - this is by design) https://www.vogons.org/viewtopic.php?p=1244747#p1244747 even GLQuake uses glTranslatef(); glRotatef(); glScalef(); and afaik those are automagically TnL powered …