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Re: New DOSBox Frontend - DOSBox Game Launcher

Hello again, v0.43 is up, highlights are: * Added basic support for 'Windows system integration', meaning you can use the Windows Explorer, right-click on a game executable, and select Send To - DBGL to add the game to the profiles list (collector). To set it up: 1) Navigate to folder C:\Documents …

Re: New DOSBox Frontend - DOSBox Game Launcher

Hi everybody, V0.42 is available :sweatdrop: at the usual location (see first post), jar update only: - Added support for special DOSBox builds such as those from Ykhwong and Gulikoza, with experimental options like pixelshaders, multiple SVGA chipsets, Roland MT-32 emulation etc. - Made 'Add/Edit …

Re: normal3x

I think games above 640x350 do not scale at all, and front-ends can't change that behaviour. Maybe that's the case for your game? Did you try other games as well?

Windows midi device enumeration

Hi all, Challenge: I have a collection of games and .conf files which I have set up for a particular Windows pc using an USB HDD. These can be used just as easily on another Wintel machine, as long as I make sure that the drive letter for the USB disk is the same. However, a couple of games require …

Re: New DOSBox Frontend - DOSBox Game Launcher

@ykhwong: Thanks for your script! Still, I think I will use the .exe packaging method h-a-l-9000 showed us earlier for his tunneling server Java app ( http://www.vogons.org/viewtopic.php?p=90264#89416 ) since this wrapper also checks the JVM version number (must be 1.5+) and autodetects the path to …

Re: New DOSBox Frontend - DOSBox Game Launcher

Hi everybody, DBGL has a new home: http://home.quicknet.nl/qn/prive/blankendaalr/dbgl v0.41 has seen the light: * Fixed lots of Linux bugs, most of them related to pathname translation ('/' vs. '\') * Added support for case-sensitive filenames (Linux) * Added auto-mount feature and implemented smart …

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